GamerChas Posted January 19, 2013 Share Posted January 19, 2013 I am using the mod Dogmeat Leather Armor mostly because it can change his behavior to flanking like the other companions can do. At least that is how I think it is implemented. There is a Dogmeat option to use stealth and do not attack unless attacked. I have also found another mod, Brave Dogmeat, that will lower his attacking from follhardy to brave. So, I am wondering, is there a simple way to see what his setting is now? Maybe the Leather Armor mod already did that. I have not added the Brave Dogmeat mod yet because I am not sure it is compatable with Leather Armor. I would like to know what the setting is now - follhardy or brave. I have never used the GECK, and I am guessing that the GECK is the only way to check. I am hoping there is a simple command to use then I will go and read about how to GECK-up my Fallout :rolleyes: Link to comment Share on other sites More sharing options...
panzersharkcat Posted January 19, 2013 Share Posted January 19, 2013 FO3Edit. Load up both of them and make merged patch or just check Dogmeat in the creatures section. Link to comment Share on other sites More sharing options...
Ranx31 Posted January 19, 2013 Share Posted January 19, 2013 You can also check any NPC's (or creature's) attributes in-game by using the console. I had to figure some of this out for myself when my companions inexplicably changed into total chicken-shits and would not fire but run from a fight! To check their confidence level, do the following: - Make sure Dogmeat is visible on-screen. - Press the tilde key (top-left on keyboard). - When the prompt comes up, click on Dogmeat so that you see his name and ID appear at the top-center of the screen. - Enter 'getav confidence'. Now here's the part where things get fuzzy... I'm not sure of the exact values that correspond to each level of confidence. It looks like the max is 5. So lower numbers match other levels. If you can figure out which is foolhardy (which I suspect is 4 or 5) and brave (might be 3 or 4) then it's a simple matter to set it to whatever level you want. You could use trial and error here. I only played with this to get what I wanted then stopped there. To set the confidence level, enter 'setav confidence x' in the console, where (x) is the desired value. This should remain that way until overridden by something else like a script. This could be exploited in various entertaining ways BTW! It could be used to make anyone/anything turn tail and run or vice versa... Good luck! Link to comment Share on other sites More sharing options...
GamerChas Posted January 19, 2013 Author Share Posted January 19, 2013 Thanks Ranx31, that is exactly what I need. I Googled and found this from the GECK manual Confidence will be set on an actor using a dropdown (replacing the old Confidence number). These are gamesettings: 0: Cowardly = (fConfidenceCowardly=1000.0000) : I will always flee from combat. 1: Cautious = (fConfidenceCautious=0.3750) : I will avoid/flee from threats unless I am at least twice as strong as them 2: Average = (fConfidenceAverage=0.1875) : I will avoid/flee from threats that are stronger than me 3: Brave = (fConfidenceBrave=0.0375) : I will avoid/flee from threats that outmatch me more than 2-1 4: Foolhardy (fConfidenceFoolhardy=0.0) : I will never flee or avoid anyone (it is impossible for the threat ratio to be less than my confidence rating of 0) Survival Checkbox Actors can be marked to "Flee based on Personal Survival". This means that in combat, they value their invidual Threat Ratio over that of their combat group as a whole (see Flee section below for details). Dogmaet is set to 3 and RL-3 is set to 4, so I guess the Brave Dogmeat mod worked. But I disabled the Brave Dogmeat mod from loading then ran the game again and Dogmeat was still set to 3. So I guess you have to manually reset it to cancel out the mod. I am going to try and manually set RL-3 to 3 also. The second part of the above section, about "Flee based on Personal Survival" looks interesting but the options look confusing and I really do not want to put all the time in to learn how to use the GECK. Link to comment Share on other sites More sharing options...
rickerhk Posted January 20, 2013 Share Posted January 20, 2013 When trying to tune behavior, keep in mind that for companions/playerteammates their 'combat group' includes the player when they compute the threat ratio. Link to comment Share on other sites More sharing options...
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