WGOJango Posted January 19, 2013 Share Posted January 19, 2013 Quick summary, I'm porting the Chinese jumpsuit and Chinese commando hat from FO3 to NV.The problem, I can't get the world model mesh for the hat to work. In GECK and in game it simply shows up as a "!", I've checked the file paths for the textures a thousand times and I can get the textures in NIFSkope. So, what am I missing? If anyone needs information from me simply ask and I'll provide what I can to the best of my abilities. Link to comment Share on other sites More sharing options...
jazzisparis Posted January 19, 2013 Share Posted January 19, 2013 Hi WGOJango, That's probably due to bad collision information in the hat's world model. You can fix it using NifSkope - extract a world model of some other hat (from Fallout - Meshes.bsa), open it, then replace the NiTriStrips node with the one from the commando hat. Link to comment Share on other sites More sharing options...
viennacalling Posted January 19, 2013 Share Posted January 19, 2013 (edited) It's a shame the old Requiem thread got hidden, I remember there being exact details there. I think in Nifskope you have to change it from being bhkConvexListShape to bhkListShape. There may have been another step also. :confused: Edited January 19, 2013 by viennacalling Link to comment Share on other sites More sharing options...
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