Jump to content

Better Simul Dual Wield Attack Anim & Dam


tera88

Recommended Posts

Better (than UV2) simultaneous animation that register both equipped weapon damage with one click/ power attack. Like in Dragon Age 2 Explosive Strike finishing moves (minus the acrobatic animation, only when the weapon connect), if possible. Edited by tera88
Link to comment
Share on other sites

Not to be rude, but you might want to be a bit clearer in what you want here. Maybe, you know, less technical details, more... words. Sorry, but as it is, I have no clue what it is you want here.

 

Also, I think you want both hands having a weapon with weapon stats, rather than a weapon and shield, and that's not possible with Oblivions engine. I mean, REALLY not possible. Someone would have to tear the Oblivion engine up and patch it back together to make a change as fundamental as that, which isn't really possible.

 

Also, a rule of thumb for gameplay changes: if it hasn't been done in what- six, seven years?- either no one wants it or wants to do it, or (more likely) it's simply not possible.

 

Also, be precise and detailed with your requests. 'Better' is a very, very vaugue term here, very up to perspective.

Link to comment
Share on other sites

Okay like this...

 

<Context: Dual Wielding>

 

LMB (default) if click once, your right hand sword swing into action once.

 

My request is, both dual wield equipped weapons left & right strike simultaneously with one click. Reira have done this somehow in onehandskill2rightpowerattack & sneakonehandskillpowerattack.

 

But that's power attack only, is it possible to have it all in 5 attack stance, unique animation for normal also?

 

About registering damage with both weapon at the same time, example LMB click once:

 

Right Hand Sword = x Damage.

<here a SCRIPT kicks in within 0.5 seconds (more or less) producing another y Damage> as if the damage came from Left Hand Sword. y Damage produce only half the total value of x understandably.

 

Total damage 1.5 times from Right Hand Sword.

 

Add realism, the said SCRIPT also attached with (exclusively for the y Damage):

1. Audio: Weapon Hit sound file, to simulates second hit.

2. Visual: Blood fx & a minute scale of telekinetic like push to represent the impact.

 

Note: Simple Dual Wield mod utilize the x + y Damage minus the "SCRIPT" I've mentioned above) by means of adding Spell/ Enchantment into Right Hand Sword. But it could be better given time & our ever changing technological means.

 

For a start, can this be done with current version of OBSE (21)? Or how?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...