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Wildlife Hunting


Aulliwyn

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You know what drives me bonkers? When I bury an arrow into an elks hindquarters and it takes off in a sprint as though there is absolutely nothing that could possibly be hindering its movement whatsoever. My proposal.

 

Damage to non-aggressive wildlife damages its stamina equally. Their stamina regenerates very slowly (if at all). I make this request with the assumption that these furry critters do indeed have stamina despite my experiences hunting them where they never slowed down and always detected my re-approach no matter how long I waited on the opposite horizon. Basically I get to feel like a dumb ass chasing a deer back and forth across the full length of the Tundra. This did not however make hunting impossible...just incredibly annoying.

 

So for my second suggestion with this mod, take their super senses down a notch. Once I am in sneak mode, and I sneak at my target that I engaged several minutes ago and it is at a fair distance, it should default back to their "I feel safe again" mode. So please, get rid of these hyper-paranoid-super-sensitive deer.

 

For my third part, ammo. Though it might not be such a huge deal when the target is slowed down and not on constant egress-mode, have ammo be auto-picked up from the ground when a player gets within range. I don't have a great ability to separate grass and foliage from an arrow. However, I don't literally live and breath in Skyrim but my character does. I imagine she may have better capabilities to detect these things than I do. So that's my justification while keeping it immersive and lore friendly.

 

Many thanks go out to whoever develops this. And much appreciation to the person who posts "There's already a mod like that -->here<-- "

Edited by Aulliwyn
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Nice ideas. If I might add, it would also be nice to have a dedicated 'hunting' bow or arrows. When shot, they could apply a low damage-time-affect with an infinite(or very long) duration, and each time the DoT ticks, it would cause a blood splash. I realize that this would be a terrible idea for general combat, but it would be great to be able to arrow a deer and then follow the blood to the dead deer some distance from the shot. It would be nice if critical hits would kill instantly, but any non-criticals would do much lower damage and require the prey to be tracked down.

 

Definitely not sure if this would be possible tho...

Edited by Torvaldsberg
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Nice ideas. If I might add, it would also be nice to have a dedicated 'hunting' bow or arrows. When shot, they could apply a low damage-time-affect with an infinite(or very long) duration, and each time the DoT ticks, it would cause a blood splash. I realize that this would be a terrible idea for general combat, but it would be great to be able to arrow a deer and then follow the blood to the dead deer some distance from the shot. It would be nice if critical hits would kill instantly, but any non-criticals would do much lower damage and require the prey to be tracked down.

 

Definitely not sure if this would be possible tho...

 

I really like your idea for the blood trail + DoT + criticals + non-criticals mechanic...I mean...I really love it. The more I think about it the more I wonder why Bethesda didn't have that in vanilla. Perhaps your ideas could make love with my ideas...they'd make the prettiest most coolest baby mod ever. Any takers? ;)

Edited by Aulliwyn
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Mmm..

I'd say it's possible to do arrows like that.

 

On hit it'd apply "aura" to enemy, just what "Enhanced blood" mod does, but it would only affect enemies hit by the arrow.

This aura causes drip of blood to be dropped on ground, allowing you to track down the animal/Creature/ humanoid

 

Also, applying second effect to imitate "critical hit", which has chance to deal HUGE amount of damage.

If target is killed by this effect, blood drip aura won't take effect because target is dead, so no performance loss or anything.

 

Totally doable.

How about some really sharp arrows? Barbed ones that is.

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Barbed ones sound insanely gruesome.

 

...sounds perfect!

 

Also, I have Enhanced Blood...I have not seen a blood trail yet...hmm...maybe I need to open my eyes while I run and I'll see it ;D

 

I'll look for that next time.

 

And though I like the barbed arrows...I would hope such an effect could be used on all arrows. I guess it would check the targets ID to see if it should apply the mechanics/effects/aura...just so it wouldn't be doing these effects on dragons, bandits, and whatnot (just the non-aggressive wildlife).

 

-OR- possibly easier: Add an effect on all actors who are not non-agressive wildlife that gives them 100% immunity from the mods effect. And I say this with complete ignorance of what would be easier/harder. ;)

Edited by Aulliwyn
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Aye, the blood trail appears when NPC is under.. 10% hp?

 

But I think it would be somewhat easy to edit the effect so that it always applies the blood dripping.

 

Now that I mentioned "barbed arrows", I instantly started to hope for new and different arrow types.

 

Barbed arrows..

Broad head Arrows..

"Shrapnel" arrows..

Piercing arrows..

Cutting/slashing arrows..

 

Maybe someone could start to work on such? :biggrin:

 

I could give it a go as well when I have a bit more time..

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I don't think decals can be placed dynamically via script. An that's the only way I know to apply actual blood textures to the ground. Making blood splash like they got hit can be done, but the blood decals would have to be placed all over the map and somehow enabled via a script attached to te arrow.
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I wonder if the blood spatters/trail could be incorporated into the 'footprints' mod somehow? Maybe when the DoT is applied the footprints being left turn red and have a different shape? Or perhaps any time that health is less than max, blood could be added to the decals left by 'footprints'? That would even be an interesting add-on for normal combat if your enemy(or you) tried to run away. Imagine leaving a blood-trail until you healed up...Of course, 'footprints' only work on snow at the moment, but I think there are plans to expand it to other terrain... Edited by Torvaldsberg
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It would be very interesting to see this combined with footprints. The author of that one is already including many animal prints. It would be very cool to track game to where you could get a shot, then be able to trail it until you can recover it. Also, if the damage over time effect that I mentioned earlier could be tied to an effect that caused it to move more and more slowly as the trail lengthened, that might add even more realism.
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