Torvaldsberg Posted January 22, 2013 Share Posted January 22, 2013 Just a heads up, the author of 'Footprints' seems to have added the blood trail portion of this today. I updated the file, and was surprised to see drops of blood behind my character after a fight. Standing still causes more drops to accumulate, and returning to full health stops the trail. Very nice indeed. Link to comment Share on other sites More sharing options...
Aulliwyn Posted January 26, 2013 Author Share Posted January 26, 2013 Just a heads up, the author of 'Footprints' seems to have added the blood trail portion of this today. I updated the file, and was surprised to see drops of blood behind my character after a fight. Standing still causes more drops to accumulate, and returning to full health stops the trail. Very nice indeed. Thanks for the heads up! Link to comment Share on other sites More sharing options...
DsGBiohazard Posted January 26, 2013 Share Posted January 26, 2013 How about instead of critical hits instakilling, head and chest shots are instakills. Plus, how about a dedicated hunting area? So we don't have to worry about normal enemies. From sabercats and bears to elk and rabbits. Link to comment Share on other sites More sharing options...
jack013 Posted January 26, 2013 Share Posted January 26, 2013 i'm not really convinced that the animals should be dummer, and the effects you're talking about could probably be attached to arrows pretty easily with a enchant>explosion on no range. Link to comment Share on other sites More sharing options...
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