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Armed to the Teeth not working


cppcooper

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I read the tutorial on how to use the packaged template to script weapons so that they will show up. I followed the steps precisely and made sure I unequipped all my weapons in the dungeon I was in, then went outside. The dragonbone daggers I setup work just fine, sorta.. they tend to equip the fake when I unequip them; not a big deal as I can unequip the fake and it disappears. The weapons I am having trouble with are these

  • Diamond Sword (Legendary)
  • Emerald Sword (Legendary)
  • Diamond Bow

 

Also I thought that both daggers were supposed to show up if I equipped two. Currently I can get a sword and dagger equipped at the same time, although on the same side; I still need to go in and edit weapon positions on my skeleton file.

 

Any advice or help you can lend me in figuring out what's gone wrong would be appreciated.

 

I personally think that I've duplicated the diamond weapons package and now my game likely has a scripted and non scripted version of the weapons.. I would make more... but diamond and emeralds especially are hard to come by.

Edited by Sagenth
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I'm not incredibly familiar with the mod, but doesnt it only show 2 weapons of different types? Like, axe + sword, axe + dagger, but not axe + axe or in your case dagger + dagger?

 

idk.

 

 

When I equip the sword then the bow, the sword disappears. I can't manage to get the diamond weapons package to work. The only one that is creating the fake weapons in my inventory are the dragonbone daggers

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