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Any Suggestions for interesting Quest reading?


ShabnamHoward

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I have done a Papyrus script for an auto purchase container like the one in Outcasts, but hadn't wandered into quests with npc dialog lines executing code, ai packages, triggers and stage scripts all seting states, chirping at each other, or otherwise mucking about with each other simultaneously.

 

I have been reading different bethesda scenes and am kind of getting the hang of it, but I am wondering if some of these are maybe not what the community considers the best examples to learn from. Can anyone recommend a list of their favorite / top 5 more interesting quest implementations either in mods or the base game. Anything well commented would be nice, but if its got some nice hack in it, I don't care if it is completely uncommented. Are the later quests in Nuka/ far harbor better to learn from than those in the base game? For example, there is a lot of unused / odd cruft in the Combat zone quest.

 

This is wild wild reading.

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