ParkourJP Posted January 19, 2013 Share Posted January 19, 2013 Hey Gotta say great game and really immersive but one problem i find is that i level up through the game too quickly, which then leads me to having all the cool skills really quickly, and it doesn't make me wanna go explore the side missions and stuff in the game because i don't wanna get all the skills straight away,soo if anyone could find a way to make the rewards you get for certain things lower. For Example Something similar to: Cleared Outpost: 500xp to 250xpNo Alarms Outpost: 1000xp to 500xpUndetected Outpost: 1500xp to 1000xp Watchtowers: 500xpSide Missions etc.... Although i do think challenges and stuff should stay the same. But yeah, if anyone feels the same, post it on the forums so someone might feel like its worthwhile, Cheers Guys. Link to comment Share on other sites More sharing options...
ParkourJP Posted January 24, 2013 Author Share Posted January 24, 2013 Bumpidy Bump Link to comment Share on other sites More sharing options...
Altyr5 Posted February 17, 2013 Share Posted February 17, 2013 Really!?! I would suggest 125xp for outpost, 250 for no alarms and 500 for being undetected. Watch towers should also be 125 xp. 1 xp for headshots :P This would make the game very very hard. Link to comment Share on other sites More sharing options...
inakrin Posted February 21, 2013 Share Posted February 21, 2013 very very dumb and annoying. Based on exp gaining curve and providing full area exploration with the all quest done, you've got full set in the end of the 1st island. So increasing xp threshold twice/halfing exp gain will make you leveling last along the full campaing. Make it x3 more and force player to choose. No more increasing required. Link to comment Share on other sites More sharing options...
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