Aizekku Posted July 14, 2020 Share Posted July 14, 2020 Hello all, I've been working on a radiation overhaul for about a month now. It adds several hundred new hand-placed radiation hazards to interiors and exteriors, and also modifies the amount of rads picked up from various sources in the game, such as from environmental hazards, creature attacks, food, and so on. Some sources of radiation are nearly doubled, while others are only slightly tweaked. My problem is that the Pip-Boy Geiger counter clicking sounds are far too intense for sources of radiation that are considered strong by the vanilla game but are rather weak compared to many sources in my mod. In other words, the intensity of the clicks cleanly scales with the intensity of radiation in the vanilla game, but since my mod boosts the intensity of radiation in so many places, the Pip-Boy ends up screaming at me every time I approach even a single radioactive barrel. I'd like to find whatever scripts/conditions/etc. are responsible for determining the ranges at which the Geiger counter sounds play. I have located the sound descriptors that direct the game to the appropriate sound files, and I have customized the sound files. However, that's not what I'm looking for. TLDR:I need to find the scripts/conditions/etc. that cause various levels of Geiger clicks to be played based on the level of radiation affecting the player. I haven't been able to find this myself, and I'd appreciate anyone who can point me in the right direction. I know this is a very specific question, but I'd appreciate any help anyone might be able to give. Thanks! Link to comment Share on other sites More sharing options...
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