DragonJTS Posted December 17, 2008 Share Posted December 17, 2008 I really liek the idea of building an outdoor house out of junk, maybe even the ability to put things like gun ports in walls. You could also add stuff to existing areas (such as adding more barriers to the abondned car fort). Or maybe move around some enclave gun shields to fortify an encampment. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 17, 2008 Share Posted December 17, 2008 I think it is possible to place an object and have a script that if you activate it while sneaking it will give you a menu where you select "place object" And the script places the static version of that object iten at the same coordinates. So you would have havoc versions of everything that you can place where you want then use a menu to make them static. This has been done in oblivion and does not require FOSE. It would work like Halo 3's forge! Link to comment Share on other sites More sharing options...
sumyungai Posted December 17, 2008 Share Posted December 17, 2008 If it could be done, how about a construction bot? It wouldn't have weapons, but would be big enough to pick up and carry large heavy objects to build with, and put them where you want... It'd be a way to make sense of moving things around that are way too big for a human to carry. You could put it in a town and make it part of a quest to get to use it. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted December 17, 2008 Share Posted December 17, 2008 You could add a alpha modifier on the movable versions of the objects so you would set up the translucent stuff and then it would be replaced and become solid. This could work with a script that would allow you to make a merchant to buy the parts from. So you would plan the construction and the construction company would build it (while you are away, like the house decoration works). Link to comment Share on other sites More sharing options...
DragonJTS Posted December 17, 2008 Share Posted December 17, 2008 You could also make it so you can "copy" an object in the world (container, vehicle, sheetmetal baricade) with some piece of pre-war tech, and a merchant will construct a portable version for caps. then you bring it where you want and make it static Link to comment Share on other sites More sharing options...
fenon Posted December 17, 2008 Author Share Posted December 17, 2008 Going back to the idea of a robot carrying your construction materials, there's a request topic for a mech, if somebody made that it could be used to carry materials as well. http://thenexusforums.com/index.php?showtopic=87884 Link to comment Share on other sites More sharing options...
fenon Posted December 17, 2008 Author Share Posted December 17, 2008 I took a couple of screen shots to show what I mean about the gas grenade. The room filled with gas, doesn't show up well in the screen shot. http://img264.imageshack.us/img264/4865/screenshot24kx8.jpg Just after I fired my gun. http://img395.imageshack.us/img395/7623/screenshot25yx1.jpg The gas grenade will make the gas in the game more of a feature. The first few times I came across gas I didn't even know it was there, I just fired my gun and "What the hell, why's everyone on fire!?!" was what I thought, it wasn't till I played threw the game again that I noticed it. The gas grenade itself is harmless it's only when someone shoots when they are inside the gas area (Or maybe sparks) that it turns into a fireball, if a Raider shoots at you in the gas he's really killing himself. Link to comment Share on other sites More sharing options...
DragonJTS Posted December 18, 2008 Share Posted December 18, 2008 cant let this awesome idea die Link to comment Share on other sites More sharing options...
fenon Posted December 19, 2008 Author Share Posted December 19, 2008 *Cough* I'm glad you bumped it I was going to. Are there any modders out there willing to undertake this mod? Come on you crazy mother modders, get it on with this mod. Link to comment Share on other sites More sharing options...
Guest deleted934561 Posted May 26, 2009 Share Posted May 26, 2009 I have a suggestion and if I'm not mistaking this is what your wanting to have an outside shelter such as a burned out bus or camper or even a truck trailer that you can piece together in the waste then pick it up when your done with it? much like the portable campsite in one of the Brahmin Bess mods (the one where Bess is between springvale and megatonshe has a tent, bed, fire, and chair in her back pack but it weighs a lot and you can't get her to take it back lolBut having the Camper or trailer hook up to 2 or 4 brahmin and have them pull it around would be cool as hell sorry got side tracked. But making them isn't hard what is hard, its making them into items you can pick up. I have been trying to figure this out for the suitcases that are everywhere and always empty and make them items you can fill carry even making a place that has an interior cell wouldn't be all that hard using the same idea you just create the interior celllink the door to the door on the exterior item like a monorail car and make it so you can carry it . I already made an interior cell of a subway car or monorail car and a vertibird I think what would be most difficult is getting the door to stay on the object unless you change the doors graphics (i think its called OPL or OPAL) to be that of the object such as the monorail car or subway car. But then you would enter the object no matter where you clicked it But the point is the object can be moved anywhere in the FO3 world and enter the interiors cell so as long as the doors are linked Oh just thought about the marker from the door would have to have it stick some way or you will end up some place else from where you entered :wallbash: Link to comment Share on other sites More sharing options...
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