RegentEagle Posted December 16, 2008 Share Posted December 16, 2008 Message Error! uDrIUfggefyeghfVJFHfwd856375 was not intercepted at TheNexusForums.com! Link to comment Share on other sites More sharing options...
Guest Posted January 13, 2009 Share Posted January 13, 2009 Im haveing the same problem. it looks fine in geck and in nifscope,but in game its like its showing the texture of something behind it Link to comment Share on other sites More sharing options...
deliverance6 Posted January 13, 2009 Share Posted January 13, 2009 tbh, this makes no sense what so ever. i mean, ive had just about every problem under the sun while modding F3 but what you're describing and judging from that screenie it just shouldnt happen o_O sorry i cant be of more help than that Link to comment Share on other sites More sharing options...
Feltorn Von Dentai Posted January 13, 2009 Share Posted January 13, 2009 Are the textures flickering randomly? if so I've got it too and its driving me insane too... er... more insane anyway. C'mon, someone has to know what the hells wrong with these! Link to comment Share on other sites More sharing options...
Riain Posted January 13, 2009 Share Posted January 13, 2009 My textures are also not working... I am creating a duplicate power armor. I duplicate the power armor object, and I give it a new id and name. I extract the texture from the archive. I edit the dds in photoshop. Save a new dds file (I have tried both DTX1 and DXT3... which one are we suppose to be using?) using the same folder path in my game's Data file. I create a texture file in GECK and assign the Diffuse my new texture, and I changed Normal/Gloss. I also tried to assign Normal/Gloss the old armorpower_n.dds file. I then go back to the object file and associated all the object parts with the new texture file I created. It looks fine in the preview. But the first time I did this it flickered in game... Messing around with more stuff (maybe changing the dds type) only resulted in the armor looking like regular power armor. So... Am I suppose to be using this NifScope thing... Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 13, 2009 Share Posted January 13, 2009 Is your fallout.ini in your My Documents/My Games/Fallout3 directory set up to accept mods? Link to comment Share on other sites More sharing options...
Riain Posted January 13, 2009 Share Posted January 13, 2009 Perhaps not because I am not sure what you mean... The plugin is enabled. Why would you modify fallout.ini? I am not replacing an old texture. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted January 13, 2009 Share Posted January 13, 2009 open the .ini and set "binvalidateolderfiles 0" to "binvalidateolderfiles 1" Texture replacers require this and the archive invalidation but just changing textures requires this. BTW there are 2 fallout.ini files you want tho one in your My documents/My Games/Fallout3 directory (same location as your saves) Link to comment Share on other sites More sharing options...
Riain Posted January 13, 2009 Share Posted January 13, 2009 Okay, thanks. I will try this when I get a chance. I have heard about doing that but I thought it was only used to replace existing textures not new ones. Link to comment Share on other sites More sharing options...
Guest Posted January 13, 2009 Share Posted January 13, 2009 Thanks Alot! that fixxed it for me just to help speed up someone finding the line to change.So thay dont have to read evry line like I did to find it. Its almost at the bottom under [Archive] 3rd from bottom right above the [CameraPath] lines Link to comment Share on other sites More sharing options...
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