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Big texture issue driving me mad!


RegentEagle

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  • 4 weeks later...

My textures are also not working... I am creating a duplicate power armor. I duplicate the power armor object, and I give it a new id and name. I extract the texture from the archive. I edit the dds in photoshop. Save a new dds file (I have tried both DTX1 and DXT3... which one are we suppose to be using?) using the same folder path in my game's Data file. I create a texture file in GECK and assign the Diffuse my new texture, and I changed Normal/Gloss. I also tried to assign Normal/Gloss the old armorpower_n.dds file. I then go back to the object file and associated all the object parts with the new texture file I created. It looks fine in the preview. But the first time I did this it flickered in game... Messing around with more stuff (maybe changing the dds type) only resulted in the armor looking like regular power armor.

 

 

So... Am I suppose to be using this NifScope thing...

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open the .ini and set "binvalidateolderfiles 0" to "binvalidateolderfiles 1" Texture replacers require this and the archive invalidation but just changing textures requires this.

 

BTW there are 2 fallout.ini files you want tho one in your My documents/My Games/Fallout3 directory (same location as your saves)

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Thanks Alot! that fixxed it for me

 

just to help speed up someone finding the line to change.So thay dont have to read evry line like I did to find it.

 

Its almost at the bottom under [Archive] 3rd from bottom

 

right above the [CameraPath] lines

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