NeoIkarus Posted July 15, 2020 Share Posted July 15, 2020 Hey I've been trying to modify existing weapon mods like the Mossberg 500, to have a handled grip. But when opening the weapon in outfit studio it becomes a jumbled mess of weapon parts. (The barrel being inside the stock and facing the wrong way / the receiver being slightly to the left of everything else) I was wondering if there's a better tool for opening weapons? I also noticed an issue with opening normal maps using paint.net and dds2 plugin. The normal maps become a random cluster of RGB pixels that some what resemble the textures layout. I was wondering if there's a tutorial for this kind of stuff? I have desperately searched around with no luck PS: These are just personal things for me I have no intention of posting other peoples work anywhere. Not a plagiarist Link to comment Share on other sites More sharing options...
Cthorthu Posted July 21, 2020 Share Posted July 21, 2020 (edited) hi OutfitStudio is no the best tool to edit weapons... but it is the easiest :tongue: When open a weapon part, some piece may appear misplaced because it has the "zero point" of the coordinates on different places. Weapon parts are mounting on their "parent" pieces using the attach point as reference (for example, a scope uses an attach point of the receiver model). OutfitStudio doesn't show attach points, but keeps this points when you export nif file. Anyway, if you want to do simple edits (like remove a long stock and keep a grip) you can do it. After exporting nif file, the parts will be on the right place (I have done this a lot of times). The next level is to use software like Blender, Nifscope or 3Ds Max (but I can't speak about that). About DDS files, I asked something similar for edit textures that has a format that regular software can't manage, and get some interesting responses:https://forums.nexusmods.com/index.php?/topic/8018718-help-with-dds-files/ I hope this helps Edited July 21, 2020 by Cthorthu Link to comment Share on other sites More sharing options...
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