GamerBadger82 Posted January 20, 2013 Share Posted January 20, 2013 (edited) This is probably way over the top for most mod users but I'm considering using git version control to manage my data folder. I use lots of mods (have actually hit the upper limit a few times) including really large graphic overhaul mods and have had my build break a few times and needed to start again (having not been able to find the culprit). So this time I'm thinking of using git and having branches in git to try out new mods. Also, considering having a branch for each type of mod, such as dungeons, ui, graphics and objects. Within these branches adding a different mod at each commit. I could then create a test branch which merges in a different tagged stage of each branch. Has anyone tried this? Had any problem? or tips ? As I said at the top, this is way OTT for most but I use git at work a lot and just thought this might work! :) Edited January 20, 2013 by Bilemoods Link to comment Share on other sites More sharing options...
TheUninvitedGuest Posted January 21, 2013 Share Posted January 21, 2013 Ive actually considered the same thing a few times. I mostly just manage through the mod manager but the ability to switch load orders, scripts and save files all at once so that I could have different configs for different characters is tempting. There are probably some very good reasons why this wouldn't be as simple as I think though .... to the Google machine! Link to comment Share on other sites More sharing options...
ripple Posted January 21, 2013 Share Posted January 21, 2013 I mostly just manage through the mod manager but the ability to switch load orders, scripts and save files all at once so that I could have different configs for different characters is tempting. You can use the Mod Organizer, which doesn't install mods into the game data folder. All you'd have to do is just to set up different profiles in MO. Link to comment Share on other sites More sharing options...
tanc00 Posted January 31, 2013 Share Posted January 31, 2013 This just occurred to me and I checked online to see if anyone had tried it. Link to comment Share on other sites More sharing options...
GamerBadger82 Posted February 10, 2013 Author Share Posted February 10, 2013 Just a quick update: I only tried it with a few mods before giving Mod Organizer a go. It seems to work fine! If you do try this, remember to include the files in "MyDocuments/MyGames/Skyrim" as several graphics mods require the HD texture pack to be deactivated in the load order, but listed in the Skyrim.ini file. Another idea that came from this would be a way to share and collaborate on mod packages, such as G.E.M.S. and Texture Pack Combiner. Possibly a new feature for Mod Organizer where you subscribe to a mod list online and the software will download all the required mods and install them in a predefined order? Happy Modding everyone! Link to comment Share on other sites More sharing options...
scorpion8754 Posted June 21, 2017 Share Posted June 21, 2017 (edited) Good day to you m'black person Edited June 21, 2017 by scorpion8754 Link to comment Share on other sites More sharing options...
iaomw Posted October 19, 2017 Share Posted October 19, 2017 Dude, I have the same idea. And I want install mod using something like Homebrew or apt-get. Everything could be scripted, we can share mod list with simply one script file.I hope it could ayalysis and download dependency itself, I am already sick on downloading all the little things. In that new tool, I could define a lot. - Which part of this mod I want install- Mode install orders- Conflict overwite order When other users want top use it, it's just one simple click> Link to comment Share on other sites More sharing options...
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