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Trying to add oblivion swords in Fallout 3


styx31989

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Just something I thought I'd try haha

I didn't get very far, though. When I created a new file for the sword in GECK, and assigned it a .nif file(model for the sword), it says that the nif file is too old or something.

 

Is there any program or method to update current nif files so I can use it in Fallout?

Thanks for any help : )

 

edit:

hmmm..... maybe if I import it into a 3d program, and then save it again......

not sure if that would work, but I'll see what 3d programs are out there and try it :)

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If you do this, don't release the mod. Making direct ports into Fallout 3 from any game (including Oblivion) is not allowed by Bethesda. If you made the models yourself however, it'd be allowed since it's your work BASED off of the originals.
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Ah, I thought you meant taking the models that Bethesda made themselves. Anyway, I believe the latest Nif script for Blender can work with Fallout 3, so probably what you'd have to do is load up the Oblivion NIF, then export it as a Fallout 3 Nif (this will change the version to be compatible with Fallout 3)
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Ah, and before you berate me for not being able to import even an Oblivion NIF with Blender you'll need the files linked here:

 

http://niftools.sourceforge.net/forum/view...?f=3&t=1989

 

Fallout 3 Support for the Nifs are still very new so it might be rather buggy and whatnot, but it's better than what our only choices were before! (hexediting the mod)

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