NephilimNexus Posted January 20, 2013 Share Posted January 20, 2013 Nothing special here, I just used Resource Hacker and aimed it at RCData/1020/1033 like normal. [XComGame.XGTacticalGameCore] Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorKevlar,iHPBonus=3,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=1,iSmallItems=1,iMobilityBonus=0) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_None,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorCarapace,iHPBonus=5,iDefenseBonus=0,iFlightFuel=0,iWillBonus=10,iLargeItems=1,iSmallItems=2,iMobilityBonus=1) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Grapple,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorSkeleton,iHPBonus=4,iDefenseBonus=5,iFlightFuel=0,iWillBonus=5,iLargeItems=1,iSmallItems=1,iMobilityBonus=2) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_DualWield,Properties[1]=eAP_PoisonImmunity,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorTitan,iHPBonus=8,iDefenseBonus=0,iFlightFuel=0,iWillBonus=25,iLargeItems=1,iSmallItems=2,iMobilityBonus=-2) Armors=(ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_BackpackLimited,Properties[1]=eAP_AirEvade,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorArchangel,iHPBonus=7,iDefenseBonus=0,iFlightFuel=6,iWillBonus=15,iLargeItems=1,iSmallItems=2,iMobilityBonus=1) Armors=(ABILITIES[0]=eAbility_Ghost,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Grapple,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorGhost,iHPBonus=6,iDefenseBonus=5,iFlightFuel=0,iWillBonus=15,iLargeItems=1,iSmallItems=1,iMobilityBonus=2) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Psi,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_ArmorPsi,iHPBonus=6,iDefenseBonus=5,iFlightFuel=0,iWillBonus=40,iLargeItems=1,iSmallItems=1,iMobilityBonus=2) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Tank,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_SHIVDeck_I,iHPBonus=0,iDefenseBonus=0,iFlightFuel=0,iWillBonus=0,iLargeItems=0,iSmallItems=0,iMobilityBonus=0) Armors=(ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Tank,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_SHIVDeck_II,iHPBonus=0,iDefenseBonus=10,iFlightFuel=0,iWillBonus=0,iLargeItems=0,iSmallItems=0,iMobilityBonus=1) Armors=(ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,Properties[0]=eAP_Tank,Properties[1]=eAP_None,Properties[2]=eAP_None,Properties[3]=eAP_None,iType=eItem_SHIVDeck_III,iHPBonus=0,iDefenseBonus=20,iFlightFuel=12,iWillBonus=0,iLargeItems=0,iSmallItems=0,iMobilityBonus=3) Characters=(iType=eChar_None,HP=1,Offense=0,Defense=0,Mobility=12,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=False,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=False,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=False,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Civilian,HP=3,Offense=0,Defense=0,Mobility=12,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_CivilianCover,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Soldier,HP=3,Offense=60,Defense=0,Mobility=12,SightRadius=27,Will=30,Psionics=30,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_CanGainXP,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=True,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Tank,HP=10,Offense=70,Defense=20,Mobility=14,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Robotic,Properties[1]=eCP_Hardened,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Sectoid,HP=4,Offense=67,Defense=8,Mobility=12,SightRadius=27,Will=40,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_MindMerge,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Floater,HP=5,Offense=62,Defense=7,Mobility=15,SightRadius=27,Will=40,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=32,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_Fly,ABILITIES[2]=eAbility_Launch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Flight,Properties[1]=eCP_AirEvade,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=false,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Thinman,HP=4,Offense=67,Defense=6,Mobility=13,SightRadius=27,Will=45,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Climb,Properties[1]=eCP_PoisonImmunity,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=True,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Muton,HP=12,Offense=73,Defense=-3,Mobility=12,SightRadius=27,Will=40,Psionics=0,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_Intimidate,ABILITIES[2]=eAbility_BloodCall,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Cyberdisc,HP=20,Offense=75,Defense=0,Mobility=18,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=32,Reaction=0,ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_CloseCyberdisc,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_AirEvade,Properties[1]=eCP_Flight,Properties[2]=eCP_Robotic,Properties[3]=eCP_DeathExplosion,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=False,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_SectoidCommander,HP=11,Offense=75,Defense=8,Mobility=12,SightRadius=27,Will=140,Psionics=55,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_PsiControl,ABILITIES[2]=eAbility_MindFray,ABILITIES[3]=eAbility_GreaterMindMerge,ABILITIES[4]=eAbility_PsiPanic,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_FloaterHeavy,HP=18,Offense=70,Defense=5,Mobility=15,SightRadius=27,Will=55,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=32,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_Fly,ABILITIES[2]=eAbility_Launch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Flight,Properties[1]=eCP_AirEvade,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=False,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_MutonElite,HP=20,Offense=80,Defense=-3,Mobility=12,SightRadius=27,Will=50,Psionics=0,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Ethereal,HP=22,Offense=100,Defense=30,Mobility=12,SightRadius=27,Will=150,Psionics=80,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_Rift,ABILITIES[2]=eAbility_PsiControl,ABILITIES[3]=eAbility_PsiDrain,ABILITIES[4]=eAbility_MindFray,ABILITIES[5]=eAbility_None,ABILITIES[6]=eAbility_None,ABILITIES[7]=eAbility_None,Properties[0]=eCP_Hardened,Properties[1]=eCP_None,Properties[2]=eCP_DeathExplosion,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=True,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_EtherealUber,HP=30,Offense=120,Defense=30,Mobility=12,SightRadius=27,Will=180,Psionics=80,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_Rift,ABILITIES[2]=eAbility_PsiControl,ABILITIES[3]=eAbility_PsiDrain,ABILITIES[4]=eAbility_MindFray,ABILITIES[5]=eAbility_None,ABILITIES[6]=eAbility_None,ABILITIES[7]=eAbility_None,Properties[0]=eCP_Hardened,Properties[1]=eCP_None,Properties[2]=eCP_DeathExplosion,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Chryssalid,HP=11,Offense=0,Defense=0,Mobility=20,SightRadius=27,Will=150,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_MeleeOnly,Properties[1]=eCP_Hardened,Properties[2]=eCP_None,Properties[3]=eCP_PoisonImmunity,Properties[4]=eCP_Poisonous,Properties[5]=eCP_Climb,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=True,bCanUse_eTraversal_WallClimb=True,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Zombie,HP=12,Offense=0,Defense=0,Mobility=4,SightRadius=27,Will=150,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_PoisonImmunity,Properties[1]=eCP_MeleeOnly,Properties[2]=eCP_Poisonous,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_MutonBerserker,HP=24,Offense=75,Defense=-3,Mobility=17,SightRadius=27,Will=110,Psionics=0,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_BullRush,ABILITIES[1]=eAbility_Bloodlust,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_MeleeOnly,Properties[1]=eCP_Hardened,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=True,bCanUse_eTraversal_ClimbOnto=True,bCanUse_eTraversal_ClimbLadder=True,bCanUse_eTraversal_DropDown=True,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Sectopod,HP=40,Offense=75,Defense=-5,Mobility=12,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Robotic,Properties[1]=eCP_Hardened,Properties[2]=eCP_DeathExplosion,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Drone,HP=4,Offense=70,Defense=20,Mobility=12,SightRadius=27,Will=0,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=32,Reaction=0,ABILITIES[0]=eAbility_Fly,ABILITIES[1]=eAbility_ShotOverload,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_Robotic,Properties[1]=eCP_Flight,Properties[2]=eCP_Hardened,Properties[3]=eCP_AirEvade,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_Outsider,HP=6,Offense=75,Defense=0,Mobility=12,SightRadius=27,Will=60,Psionics=20,CritHitChance=0,CritWoundChance=0,FlightFuel=32,Reaction=0,ABILITIES[0]=eAbility_TakeCover,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=True,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=True,bCanUse_eTraversal_BreakWindow=True,bCanUse_eTraversal_KickDoor=True,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_BattleScanner,HP=10,Offense=0,Defense=0,Mobility=0,SightRadius=18,Will=0,Psionics=0,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_PoisonImmunity,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=False,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=False,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=False,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Characters=(iType=eChar_None,HP=0,Offense=0,Defense=0,Mobility=0,SightRadius=0,Will=0,Psionics=0,CritHitChance=0,CritWoundChance=0,FlightFuel=0,Reaction=0,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,ABILITIES[6]=eAbility_NONE,ABILITIES[7]=eAbility_NONE,Properties[0]=eCP_None,Properties[1]=eCP_None,Properties[2]=eCP_None,Properties[3]=eCP_None,Properties[4]=eCP_None,Properties[5]=eCP_None,bCanUse_eTraversal_Normal=False,bCanUse_eTraversal_ClimbOver=False,bCanUse_eTraversal_ClimbOnto=False,bCanUse_eTraversal_ClimbLadder=False,bCanUse_eTraversal_DropDown=False,bCanUse_eTraversal_Grapple=False,bCanUse_eTraversal_Landing=False,bCanUse_eTraversal_BreakWindow=False,bCanUse_eTraversal_KickDoor=False,bCanUse_eTraversal_JumpUp=False,bCanUse_eTraversal_WallClimb=False,bCanUse_eTraversal_BreakWall=False,eClass=eSC_None,bHasPsiGift=False) Weapons=(iType=eItem_Pistol,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=2,iEnvironmentDamage=10,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=5,iOffenseBonus=-5,iSuppression=5,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_AssaultRifle,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=5,iEnvironmentDamage=30,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=10,iOffenseBonus=0,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_Shotgun,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Assault,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=7,iEnvironmentDamage=40,iRange=27,iReactionRange=-1,iReactionAngle=360,iRadius=0,iCritical=20,iOffenseBonus=-5,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_LMG,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_Overwatch,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Heavy,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=50,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=5,iOffenseBonus=0,iSuppression=15,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SniperRifle,ABILITIES[0]=eAbility_Overwatch,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_ShotStandard,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Sniper,Properties[1]=eWP_MoveLimited,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=20,iRange=100,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=25,iOffenseBonus=3,iSuppression=5,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_LaserPistol,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=1,iEnvironmentDamage=20,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=80,iOffenseBonus=5,iSuppression=5,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=4) Weapons=(iType=eItem_LaserAssaultRifle,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=3,iEnvironmentDamage=40,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=80,iOffenseBonus=7,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=4) Weapons=(iType=eItem_LaserAssaultGun,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Assault,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=50,iRange=27,iReactionRange=-1,iReactionAngle=360,iRadius=0,iCritical=85,iOffenseBonus=0,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=4) Weapons=(iType=eItem_ArcThrower,ABILITIES[0]=eAbility_ShotStun,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_Secondary,Properties[2]=eWP_CantReact,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_HeavyLaser,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_Overwatch,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Heavy,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=60,iRange=27,iReactionRange=30,iReactionAngle=270,iRadius=0,iCritical=80,iOffenseBonus=7,iSuppression=15,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=4) Weapons=(iType=eItem_LaserSniperRifle,ABILITIES[0]=eAbility_Overwatch,ABILITIES[1]=eAbility_ShotStandard,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Sniper,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_MoveLimited,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=40,iRange=100,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=85,iOffenseBonus=10,iSuppression=5,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=4) Weapons=(iType=eItem_PlasmaPistol,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=3,iEnvironmentDamage=40,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=10,iOffenseBonus=-15,iSuppression=10,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_SectoidPlasmaPistol,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=40,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-15,iSuppression=10,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PlasmaLightRifle,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_Overwatch,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=55,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=15,iOffenseBonus=-7,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_PlasmaLightRifle_ThinMan,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=55,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-11,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PlasmaLightRifle_Floater,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=55,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-11,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PlasmaLightRifle_Muton,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=55,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-11,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PlasmaAssaultRifle,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=65,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=17,iOffenseBonus=-12,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_PlasmaAssaultRifle_Muton,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=65,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-12,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_AlloyCannon,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Assault,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=70,iRange=27,iReactionRange=-1,iReactionAngle=360,iRadius=0,iCritical=25,iOffenseBonus=-15,iSuppression=35,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_HeavyPlasma,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Heavy,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=75,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=10,iOffenseBonus=-13,iSuppression=35,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_HeavyPlasma_Floater,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Heavy,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=75,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-13,iSuppression=35,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_HeavyPlasma_Muton,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Heavy,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=75,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=-13,iSuppression=35,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PlasmaSniperRifle,ABILITIES[0]=eAbility_Overwatch,ABILITIES[1]=eAbility_ShotStandard,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Sniper,Properties[1]=eWP_MoveLimited,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=55,iRange=100,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=35,iOffenseBonus=-10,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=5) Weapons=(iType=eItem_FragGrenade,ABILITIES[0]=eAbility_FragGrenade,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Explosive,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=250,iRange=15,iReactionRange=-1,iReactionAngle=200,iRadius=240,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SmokeGrenade,ABILITIES[0]=eAbility_SmokeGrenade,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=-1,iEnvironmentDamage=0,iRange=15,iReactionRange=-1,iReactionAngle=200,iRadius=336,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_BattleScanner,ABILITIES[0]=eAbility_BattleScanner,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=-1,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=225,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_AlienGrenade,ABILITIES[0]=eAbility_AlienGrenade,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Explosive,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=5,iEnvironmentDamage=250,iRange=16,iReactionRange=-1,iReactionAngle=200,iRadius=240,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PsiGrenade,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=250,iRange=15,iReactionRange=-1,iReactionAngle=200,iRadius=225,iCritical=25,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_RocketLauncher,ABILITIES[0]=eAbility_ShredderRocket,ABILITIES[1]=eAbility_RocketLauncher,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Explosive,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Heavy,Properties[4]=eWP_MoveLimited,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=500,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=336,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_BlasterLauncher,ABILITIES[0]=eAbility_ShredderRocket,ABILITIES[1]=eAbility_RocketLauncher,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Explosive,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Heavy,Properties[4]=eWP_MoveLimited,Properties[5]=eWP_None,iDamage=12,iEnvironmentDamage=500,iRange=100,iReactionRange=-1,iReactionAngle=200,iRadius=336,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_Medikit,ABILITIES[0]=eAbility_MedikitHeal,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Backpack,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=-1,iEnvironmentDamage=0,iRange=3,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_Plague,ABILITIES[0]=eAbility_Plague,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Support,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_Backpack,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=144,iCritical=0,iOffenseBonus=0,iSuppression=20,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_CombatStims,ABILITIES[0]=eAbility_CombatStim,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_Backpack,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=-1,iEnvironmentDamage=0,iRange=3,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ShivMinigun,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=7,iEnvironmentDamage=50,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=10,iOffenseBonus=0,iSuppression=20,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ShivSentry,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=65,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=10,iOffenseBonus=-5,iSuppression=30,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ShivLaser,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=4,iEnvironmentDamage=60,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=90,iOffenseBonus=10,iSuppression=10,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ShivPlasma,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Overwatch,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=75,iRange=27,iReactionRange=-1,iReactionAngle=270,iRadius=0,iCritical=20,iOffenseBonus=-10,iSuppression=30,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_Grapple,ABILITIES[0]=eAbility_Grapple,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Secondary,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=-1,iEnvironmentDamage=-1,iRange=21,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_DroneBeam,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_Repair,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=3,iEnvironmentDamage=2,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_CyberdiscWeapon,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_DeathBlossom,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=9,iEnvironmentDamage=125,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=10,iOffenseBonus=0,iSuppression=3,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ChryssalidClaw,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Melee,Properties[2]=eWP_CantReact,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=7,iEnvironmentDamage=1,iRange=2,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=20,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ZombieFist,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Melee,Properties[2]=eWP_CantReact,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=3,iEnvironmentDamage=1,iRange=2,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_MutonBlade,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Melee,Properties[2]=eWP_CantReact,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=125,iRange=2,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=33,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SectopodChestCannon,ABILITIES[0]=eAbility_CannonFire,ABILITIES[1]=eAbility_DestroyTerrain,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=801,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=175,iCritical=0,iOffenseBonus=0,iSuppression=40,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SectopodCannon,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=125,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=175,iCritical=0,iOffenseBonus=0,iSuppression=40,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SectopodClusterBomb,ABILITIES[0]=eAbility_ClusterBomb,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_AnyClass,Properties[1]=eWP_Secondary,Properties[2]=eWP_NoReload,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=6,iEnvironmentDamage=250,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=144,iCritical=25,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SectopodHeatRay,ABILITIES[0]=eAbility_Overwatch,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Secondary,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=20,iEnvironmentDamage=801,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=25,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_PsiAmp,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_Secondary,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=400,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_ChitinPlating,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Backpack,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=0,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=6,iWillBonus=10) Weapons=(iType=eItem_ReinforcedArmor,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Backpack,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=0,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=4,iWillBonus=5) Weapons=(iType=eItem_TargetingModule,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Backpack,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=0,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=20,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_MindShield,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Backpack,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=0,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=30) Weapons=(iType=eItem_ElderWeapon,ABILITIES[0]=eAbility_PsiLance,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Integrated,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=10,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_OutsiderWeapon,ABILITIES[0]=eAbility_ShotStandard,ABILITIES[1]=eAbility_ShotSuppress,ABILITIES[2]=eAbility_Overwatch,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Rifle,Properties[1]=eWP_None,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=8,iEnvironmentDamage=0,iRange=27,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=30,iSize=eItemSize_Large,iHPBonus=0,iWillBonus=0) Weapons=(iType=eItem_SoldierNoWeapon,ABILITIES[0]=eAbility_NONE,ABILITIES[1]=eAbility_NONE,ABILITIES[2]=eAbility_NONE,ABILITIES[3]=eAbility_NONE,ABILITIES[4]=eAbility_NONE,ABILITIES[5]=eAbility_NONE,Properties[0]=eWP_Pistol,Properties[1]=eWP_UnlimitedAmmo,Properties[2]=eWP_None,Properties[3]=eWP_None,Properties[4]=eWP_None,Properties[5]=eWP_None,iDamage=0,iEnvironmentDamage=0,iRange=10,iReactionRange=-1,iReactionAngle=200,iRadius=0,iCritical=0,iOffenseBonus=0,iSuppression=0,iSize=eItemSize_Small,iHPBonus=0,iWillBonus=0) BalanceMods_Easy=(eType=eChar_None, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Civilian, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Soldier, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Tank, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Sectoid, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Floater, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Thinman, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Muton, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Cyberdisc, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_SectoidCommander, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_FloaterHeavy, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_MutonElite, iDamage=0, iCritHit=15,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Ethereal, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Chryssalid, iDamage=0, iCritHit=20,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Zombie, iDamage=0, iCritHit=20,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_MutonBerserker, iDamage=0, iCritHit=30,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Sectopod, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Drone, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_Outsider, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_EtherealUber, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Easy=(eType=eChar_BattleScanner, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_None, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Civilian, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Soldier, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Tank, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Sectoid, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Floater, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Thinman, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Muton, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Cyberdisc, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_SectoidCommander, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_FloaterHeavy, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_MutonElite, iDamage=0, iCritHit=15,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Ethereal, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Chryssalid, iDamage=0, iCritHit=20,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Zombie, iDamage=0, iCritHit=20,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_MutonBerserker, iDamage=0, iCritHit=30,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Sectopod, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Drone, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_Outsider, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_EtherealUber, iDamage=0, iCritHit=5,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Normal=(eType=eChar_BattleScanner, iDamage=0, iCritHit=0,iAim=0,iDefense=0,iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_None, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Civilian, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Soldier, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Tank, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectoid, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Floater, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Thinman, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Muton, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Cyberdisc, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_SectoidCommander, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_FloaterHeavy, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonElite, iDamage=0, iCritHit=15, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Ethereal, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Chryssalid, iDamage=0, iCritHit=20, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Zombie, iDamage=0, iCritHit=20, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_MutonBerserker, iDamage=0, iCritHit=30, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Sectopod, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Drone, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_Outsider, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_EtherealUber, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Hard=(eType=eChar_BattleScanner, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_None, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Civilian, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Soldier, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Tank, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Sectoid, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Floater, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Thinman, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Muton, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Cyberdisc, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_SectoidCommander, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_FloaterHeavy, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_MutonElite, iDamage=0, iCritHit=15, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Ethereal, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Chryssalid, iDamage=0, iCritHit=20, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Zombie, iDamage=0, iCritHit=20, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_MutonBerserker, iDamage=0, iCritHit=30, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Sectopod, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Drone, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_Outsider, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_EtherealUber, iDamage=0, iCritHit=5, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) BalanceMods_Classic=(eType=eChar_BattleScanner, iDamage=0, iCritHit=0, iAim=0,iDefense=0, iHP=0, iMobility=0,iWill=0) iRandWillIncrease=3 iBaseOTSWillIncrease=2 iRandOTSWillIncrease=2 SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Squaddie, iHP=0, iAim=3, iWill=5, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=5, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Sergeant, iHP=0, iAim=3, iWill=5, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Lieutenant,iHP=1, iAim=3, iWill=2, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Captain, iHP=0, iAim=2, iWill=1, iDefense=5, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Major, iHP=0, iAim=1, iWill=1, iDefense=3, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Support, eRank=eRank_Colonel, iHP=0, iAim=1, iWill=1, iDefense=2, iMobility=1 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Squaddie, iHP=0, iAim=3, iWill=5, iDefense=3, iMobility=0 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=5, iDefense=2, iMobility=1 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Sergeant, iHP=0, iAim=3, iWill=5, iDefense=5, iMobility=0 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Lieutenant,iHP=1, iAim=2, iWill=2, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Captain, iHP=0, iAim=2, iWill=1, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Major, iHP=0, iAim=1, iWill=1, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_HeavyWeapons, eRank=eRank_Colonel, iHP=0, iAim=1, iWill=1, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Squaddie, iHP=0, iAim=3, iWill=5, iDefense=2, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=5, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Sergeant, iHP=0, iAim=4, iWill=5, iDefense=2, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Lieutenant,iHP=1, iAim=3, iWill=2, iDefense=3, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Captain, iHP=0, iAim=2, iWill=1, iDefense=2, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Major, iHP=0, iAim=1, iWill=1, iDefense=3, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Assault, eRank=eRank_Colonel, iHP=0, iAim=1, iWill=1, iDefense=5, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Squaddie, iHP=0, iAim=3, iWill=5, iDefense=5, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Corporal, iHP=0, iAim=3, iWill=5, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Sergeant, iHP=0, iAim=4, iWill=5, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Lieutenant,iHP=1, iAim=4, iWill=2, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Captain, iHP=0, iAim=3, iWill=1, iDefense=2, iMobility=0 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Major, iHP=0, iAim=2, iWill=1, iDefense=3, iMobility=1 ) SoldierStatProgression=(eClass=eSC_Sniper, eRank=eRank_Colonel, iHP=0, iAim=1, iWill=1, iDefense=2, iMobility=0 ) ; Funding Multiplier by Difficulty Level (Easy,Normal,Classic,Impossible) FundingBalance=1.0 FundingBalance=1 FundingBalance=1 FundingBalance=1 ; Country Funding Amounts FundingAmounts=150 ;USA FundingAmounts=140 ;Russia FundingAmounts=110 ;China FundingAmounts=100 ;UK FundingAmounts=140 ;Germany FundingAmounts=90 ;France FundingAmounts=120 ;Japan FundingAmounts=90 ;India FundingAmounts=90 ;Australia FundingAmounts=0 ;Italy FundingAmounts=0 ;SouthKorea FundingAmounts=0 ;Turkey FundingAmounts=0 ;Indonesia FundingAmounts=0 ;Spain FundingAmounts=0 ;Pakistan FundingAmounts=100 ;Canada FundingAmounts=0 ;Iran FundingAmounts=0 ;Israel FundingAmounts=80 ;Egypt FundingAmounts=130 ;Brazil FundingAmounts=100 ;Argentina FundingAmounts=70 ;Mexico FundingAmounts=120 ;SouthAfrica FundingAmounts=0 ;SaudiArabia FundingAmounts=0 ;Ukraine FundingAmounts=130 ;Nigeria FundingAmounts=0 ;Venezuela FundingAmounts=0 ;Greece FundingAmounts=0 ;Columbia FundingAmounts=0 ;Portugal FundingAmounts=0 ;Sweden FundingAmounts=0 ;Ireland FundingAmounts=0 ;Scotland FundingAmounts=0 ;Norway FundingAmounts=0 ;Netherlands FundingAmounts=0 ;Belgium ContBalance_Easy=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 ) ContBalance_Easy=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 ) ContBalance_Easy=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 ) ContBalance_Easy=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 ) ContBalance_Easy=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 ) ContBalance_Normal=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 ) ContBalance_Normal=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 ) ContBalance_Normal=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 ) ContBalance_Normal=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 ) ContBalance_Normal=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 ) ;ContBalance_Hard=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 ) ;ContBalance_Hard=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 ) ;ContBalance_Hard=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 ) ;ContBalance_Hard=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 ) ;ContBalance_Hard=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 ) ContBalance_Hard=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 ) ContBalance_Hard=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 ) ContBalance_Hard=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 ) ContBalance_Hard=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 ) ContBalance_Hard=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 ) ContBalance_Classic=(eCont=eContinent_Africa, iEngineers1=1, iScientists1=0, iEngineers2=2, iScientists2=1, iEngineers3=3, iScientists3=2 ) ContBalance_Classic=(eCont=eContinent_Asia, iEngineers1=2, iScientists1=0, iEngineers2=3, iScientists2=0, iEngineers3=6, iScientists3=0, iEngineers4=8, iScientists4=0 ) ContBalance_Classic=(eCont=eContinent_Europe, iEngineers1=0, iScientists1=2, iEngineers2=0, iScientists2=3, iEngineers3=0, iScientists3=6, iEngineers4=0, iScientists4=8 ) ContBalance_Classic=(eCont=eContinent_NorthAmerica, iEngineers1=1, iScientists1=1, iEngineers2=2, iScientists2=2, iEngineers3=4, iScientists3=4 ) ContBalance_Classic=(eCont=eContinent_SouthAmerica, iEngineers1=0, iScientists1=1, iEngineers2=2, iScientists2=2 ) ; Psi XP Levels (NONE, 1, 2, 3, Volunteer) m_iPsiXPLevels=0 m_iPsiXPLevels=0 m_iPsiXPLevels=50 m_iPsiXPLevels=120 m_iPsiXPLevels=10000000 ; Soldier XP Levels (Rookie, Squaddie, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel) m_iSoldierXPLevels=0 m_iSoldierXPLevels=130 m_iSoldierXPLevels=450 m_iSoldierXPLevels=960 m_iSoldierXPLevels=1300 m_iSoldierXPLevels=1850 m_iSoldierXPLevels=2640 m_iSoldierXPLevels=3520 ;Tactical consts CYBERDISC_ELERIUM=4 HFLOATER_ELERIUM=2 DRONE_ELERIUM=2 SECTOPOD_ELERIUM=10 CYBERDISC_ALLOYS=8 HFLOATER_ALLOYS=4 DRONE_ALLOYS=4 SECTOPOD_ALLOYS=15 MIN_SCATTER=90 SHOOT_WHEN_PANICKED=2 ; Chance of offscreen kills resulting in zombies on Chryssalid terror missions TerrorInfectionChance=1 TerrorInfectionChance=1 TerrorInfectionChance=1 TerrorInfectionChance=1 ThinManPlagueSlider=3 ThinManPlagueSlider=3 ThinManPlagueSlider=3 ThinManPlagueSlider=3 DeathBlossomSlider=10 DeathBlossomSlider=10 DeathBlossomSlider=10 DeathBlossomSlider=10 BloodCallSlider=10 BloodCallSlider=10 BloodCallSlider=10 BloodCallSlider=10 AlienGrenadeSlider=0.10 AlienGrenadeSlider=0.10 AlienGrenadeSlider=0.10 AlienGrenadeSlider=0.10 ; Maximum number of aliens that can be attacking you at one time. -1 == no limit. MaxActiveAIUnits=-1 MaxActiveAIUnits=-1 MaxActiveAIUnits=-1 MaxActiveAIUnits=-1 CLOSE_RANGE = 14.0f ASSAULT_LONG_RANGE_MAX_PENALTY = -5 AIM_CLIMB = 3.0f ASSAULT_AIM_CLIMB = 4f SNIPER_AIM_FALL = -0.1f ABDUCTION_LURK_PCT=50 SMALL_UFO_LURK_PCT=0 LARGE_UFO_LURK_PCT=50 GRAPPLE_DIST=15 MAX_CRIT_WOUND=90 FragmentBalance=0.25 FragmentBalance=0.25 FragmentBalance=0.25 FragmentBalance=0.25 ; Strategy Game Constants ABDUCTION_REWARD_CASH=150 ABDUCTION_REWARD_SCI=5 ABDUCTION_REWARD_ENG=4 COUNCIL_DAY=20 COUNCIL_RAND_DAYS=7 COUNCIL_FUNDING_MULTIPLIER_EASY = 1.0f COUNCIL_FUNDING_MULTIPLIER_NORMAL = 1 COUNCIL_FUNDING_MULTIPLIER_HARD = 1 COUNCIL_FUNDING_MULTIPLIER_CLASSIC= 1 ShowUFOsOnMission=1 ; Detect the UFOs that are carrying out abductions and terror missions AI_TERRORIZE_MOST_PANICKED = 65 LATE_UFO_CHANCE = 35 ; Chance of Aliens sending out a second UFO in the months after you've defeated the base EARLY_UFO_CHANCE = 25 UFO_LIMIT = 2 UFO_INTERCEPTION_PCT=35 ; Chance that a UFO will require interception ; Main Balance Factors TECH_TIME_BALANCE=10 ITEM_TIME_BALANCE=1 ITEM_CREDIT_BALANCE=1 ITEM_ELERIUM_BALANCE=1 ITEM_ALLOY_BALANCE=1 FACILITY_COST_BALANCE=1 FACILITY_MAINTENANCE_BALANCE=1.8 FACILITY_TIME_BALANCE=1 ALLOY_UFO_BALANCE=2.0 ALLOY_UFO_BALANCE=2 ALLOY_UFO_BALANCE=2 ALLOY_UFO_BALANCE=2 UFO_ELERIUM_PER_POWER_SOURCE=20 UFO_ELERIUM_PER_POWER_SOURCE=20 UFO_ELERIUM_PER_POWER_SOURCE=20 UFO_ELERIUM_PER_POWER_SOURCE=20 UFOAlloys=45 ;eShip_UFOSmallScout UFOAlloys=105 ;eShip_UFOLargeScout UFOAlloys=130 ;eShip_UFOAbductor UFOAlloys=210 ;eShip_UFOSupply UFOAlloys=200 ;eShip_UFOBattle UFOAlloys=100 ;eShip_UFOEthereal MIN_WRECKED_ALLOYS=0.5 MAX_WRECKED_ALLOYS=0.9 MAX_LOST_WRECKED_ELERIUM=0.75 MIN_LOST_WRECKED_ELERIUM=0.5 ; Research/Laboratories NUM_STARTING_SCIENTISTS=5 LAB_MINIMUM=5 LAB_MULTIPLE=10 LAB_BONUS=1.2 LAB_ADJACENCY_BONUS=1.1 ; Engineering/Workshops NUM_STARTING_ENGINEERS=5 WORKSHOP_MINIMUM=5 WORKSHOP_MULTIPLE=10 WORKSHOP_REBATE_PCT=7 WORKSHOP_ENG_BONUS=5 UPLINK_MULTIPLE=10 NEXUS_MULTIPLE=15 ; Soldier Values NUM_STARTING_SOLDIERS=12 BARRACKS_CAPACITY=99 LOW_AIM=57 HIGH_AIM=63 LOW_MOBILITY=11 HIGH_MOBILITY=12 LOW_WILL=25 HIGH_WILL=35 ROOKIE_AIM=60 ROOKIE_MOBILITY=12 ROOKIE_STARTING_WILL=30 PSI_GIFT_CHANCE=4 PSI_TEST_LIMIT=5 PSI_TRAINING_HOURS=240 PSI_NUM_TRAINING_SLOTS=3 BASE_DAYS_INJURED = 14 RAND_DAYS_INJURED = 30 SOLDIER_COST=15 SOLDIER_COST_HARD=15 SOLDIER_COST_CLASSIC=15 ;Tank Values BASE_DAYS_INJURED_TANK = 3 RAND_DAYS_INJURED_TANK = 11 ALLOY_SHIV_HP_BONUS = 8 HOVER_SHIV_HP_BONUS = 8 ; Headquarters Values HQ_STARTING_MONEY = 100 BASE_FUNDING = 200 BASE_FUNDING = 200 BASE_FUNDING = 200 BASE_FUNDING = 200 HQ_BASE_POWER = 35 HQ_BASE_POWER = 35 HQ_BASE_POWER = 35 HQ_BASE_POWER = 35 POWER_NORMAL = 6 POWER_THERMAL = 20 POWER_ELERIUM = 30 POWER_ADJACENCY_BONUS = 2 NUM_STARTING_STEAM_VENTS = 3 INTERCEPTOR_REFUEL_RATE=24 INTERCEPTOR_REPAIR_HOURS=336 INTERCEPTOR_REARM_HOURS = 8 INTERCEPTOR_TRANSFER_TIME = 24 BASE_SKYRANGER_MAINTENANCE = 20 SKYRANGER_CAPACITY = 4 UPLINK_CAPACITY = 2 UPLINK_ADJACENCY_BONUS = 1 NEXUS_CAPACITY = 4 ; Base Building Values NUM_TERRAIN_WIDE = 7 NUM_TERRAIN_HIGH = 5 BASE_EXCAVATE_CASH_COST = 10 BASE_REMOVE_CASH_COST = 5 BASE_EXCAVATE_DAYS = 5 BASE_REMOVAL_DAYS = 0 ;Mission Timers UFO_CRASH_TIMER = 48 TERROR_TIMER = 30 UFO_LANDED_TIMER = 30 ABDUCTION_TIMER = 30 ;UFO Values UFO_PS_SURVIVE = 33 UFO_NAV_SURVIVE = 50 UFO_STASIS_SURVIVE = 25 UFO_SURGERY_SURVIVE = 25 UFO_ENTERTAINMENT_SURVIVE = 25 UFO_FOOD_SURVIVE = 25 UFO_HYPERWAVE_SURVIVE = 100 UFO_FUSION_SURVIVE = 100 UFO_PSI_LINK_SURVIVE = 100 UFO_FIND_STEALTH_SAT = 15 UFO_FIND_SAT = 80 UFO_SECOND_PASS_FIND_STEALTH_SAT=20 UFO_SECOND_PASS_FIND_SAT=85 ;Panic Values PANIC_TERROR_CONTINENT=2 PANIC_TERROR_COUNTRY=2 PANIC_UFO_SHOOTDOWN=-1 PANIC_UFO_ASSAULT=-1 PANIC_SAT_DESTROYED_CONTINENT=1 PANIC_SAT_DESTROYED_COUNTRY=1 PANIC_SAT_ADDED_COUNTRY=-1 PANIC_SAT_ADDED_CONTINENT=0 PANIC_ALIENBASE_CONQUERED=-2 PANIC_UFO_IGNORED=0 PANIC_UFO_ESCAPED=0 PANIC_ABDUCTION_COUNTRY_EASY=2 PANIC_ABDUCTION_COUNTRY_NORMAL=2 PANIC_ABDUCTION_COUNTRY_HARD=2 PANIC_ABDUCTION_COUNTRY_CLASSIC=2 PANIC_ABDUCTION_CONTINENT_EASY=0 PANIC_ABDUCTION_CONTINENT_NORMAL=0 PANIC_ABDUCTION_CONTINENT_HARD=0 PANIC_ABDUCTION_CONTINENT_CLASSIC=0 PANIC_ABDUCTION_THWARTED_CONTINENT=-1 PANIC_ABDUCTION_THWARTED_COUNTRY=-1 STARTING_PANIC_EASY=0 STARTING_PANIC_NORMAL=0 STARTING_PANIC_HARD=0 STARTING_PANIC_CLASSIC=0 PANIC_DEFECT_THRESHHOLD_EASY=5 PANIC_DEFECT_THRESHHOLD_NORMAL=5 PANIC_DEFECT_THRESHHOLD_HARD=5 PANIC_DEFECT_THRESHHOLD_CLASSIC=5 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_EASY=4 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_NORMAL=4 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_HARD=4 PANIC_DEFECT_THRESHHOLD_NOT_HELPED_CLASSIC=4 PANIC_DEFECTIONS_PER_MONTH_EASY=1 PANIC_DEFECTIONS_PER_MONTH_NORMAL=2 PANIC_DEFECTIONS_PER_MONTH_HARD=2 PANIC_DEFECTIONS_PER_MONTH_CLASSIC=2 PANIC_DEFECT_CHANCE_PER_BLOCK_EASY=10 PANIC_DEFECT_CHANCE_PER_BLOCK_NORMAL=10 PANIC_DEFECT_CHANCE_PER_BLOCK_HARD=10 PANIC_DEFECT_CHANCE_PER_BLOCK_CLASSIC=10 SAT_HELP_DEFECT=0.5 ;If country has satellite, "Chance of Leaving"*SAT_HELP_DEFECT SAT_HELP_DEFECT=0.5 SAT_HELP_DEFECT=0.5 SAT_HELP_DEFECT=0.5 SAT_NEARBY_HELP_DEFECT=0.7 ;Else If continent has one or more satellite, "Chance of Leaving"*SAT_NEARBY_HELP_DEFECT SAT_NEARBY_HELP_DEFECT=0.7 SAT_NEARBY_HELP_DEFECT=0.7 SAT_NEARBY_HELP_DEFECT=0.7 SAT_PANIC_REDUCTION_PER_MONTH=1 ;If a country has a satellite, it will remove panic once a month, but the chance of this happening is PANIC_REDUCTION_CHANCE SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 SAT_PANIC_REDUCTION_PER_MONTH=1 PANIC_5_REDUCTION_CHANCE=75 PANIC_5_REDUCTION_CHANCE=75 PANIC_5_REDUCTION_CHANCE=75 PANIC_5_REDUCTION_CHANCE=75 PANIC_4_REDUCTION_CHANCE=65 PANIC_4_REDUCTION_CHANCE=65 PANIC_4_REDUCTION_CHANCE=65 PANIC_4_REDUCTION_CHANCE=65 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 PANIC_LOW_REDUCTION_CHANCE=25 ;Continent Bonuses CB_FUNDING_BONUS=15 CB_FUTURECOMBAT_BONUS=80 CB_AIRANDSPACE_BONUS=70 CB_EXPERT_BONUS=80 ;Second Wave ENABLE_SECOND_WAVE=1 SW_FLANK_CRIT=100 SW_COVER_INCREASE=1.5f SW_SATELLITE_INCREASE=1.45f SW_ELERIUM_HALFLIFE=24 SW_ELERIUM_LOSS=0.05f SW_ABDUCTION_SITES=4 SW_RARE_PSI=8 SW_MARATHON=1.5f SW_MORE_POWER=2.0f SPECIES_POINT_LIMIT=500 KILL_CAM_MIN_DIST=720.0 ; Items ItemBalance=(eItem=eItem_Medikit, iCash=25, iElerium=0, iAlloys=0, iTime=2, iEng=5) ItemBalance=(eItem=eItem_ArcThrower, iCash=35, iElerium=0, iAlloys=0, iTime=6, iEng=5) ItemBalance=(eItem=eItem_TargetingModule, iCash=30, iElerium=0, iAlloys=0, iTime=4, iEng=5) ItemBalance=(eItem=eItem_ReinforcedArmor, iCash=20, iElerium=0, iAlloys=0, iTime=5, iEng=5) ItemBalance=(eItem=eItem_ChitinPlating, iCash=85, iElerium=0, iAlloys=10, iTime=15, iEng=15) ItemBalance=(eItem=eItem_CombatStims, iCash=50, iElerium=0, iAlloys=5, iTime=3, iEng=15) ItemBalance=(eItem=eItem_MindShield, iCash=150,iElerium=30,iAlloys=10, iTime=10, iEng=35) ItemBalance=(eItem=eItem_Skeleton_Key, iCash=25, iElerium=10,iAlloys=10, iTime=7, iEng=15) ItemBalance=(eItem=eItem_LaserPistol, iCash=15, iElerium=0, iAlloys=10, iTime=5, iEng=10) ItemBalance=(eItem=eItem_LaserAssaultRifle, iCash=30, iElerium=0, iAlloys=15, iTime=6, iEng=12) ItemBalance=(eItem=eItem_LaserAssaultGun, iCash=35, iElerium=0, iAlloys=25, iTime=6, iEng=12) ItemBalance=(eItem=eItem_LaserSniperRifle, iCash=40, iElerium=0, iAlloys=25, iTime=8, iEng=12) ItemBalance=(eItem=eItem_HeavyLaser, iCash=35, iElerium=0, iAlloys=25, iTime=7, iEng=12) ItemBalance=(eItem=eItem_PlasmaPistol, iCash=120,iElerium=20,iAlloys=30, iTime=15, iEng=20) ItemBalance=(eItem=eItem_PlasmaLightRifle, iCash=125,iElerium=25,iAlloys=30, iTime=17, iEng=20) ItemBalance=(eItem=eItem_PlasmaAssaultRifle, iCash=300,iElerium=30,iAlloys=40, iTime=17, iEng=20) ItemBalance=(eItem=eItem_AlloyCannon, iCash=300,iElerium=30,iAlloys=60, iTime=21, iEng=25) ItemBalance=(eItem=eItem_HeavyPlasma, iCash=375,iElerium=40,iAlloys=40, iTime=17, iEng=25) ItemBalance=(eItem=eItem_PlasmaSniperRifle, iCash=375,iElerium=35,iAlloys=40, iTime=22, iEng=25) ItemBalance=(eItem=eItem_BlasterLauncher, iCash=400,iElerium=65,iAlloys=60, iTime=22, iEng=35) ItemBalance=(eItem=eItem_ArmorCarapace, iCash=50, iElerium=0, iAlloys=45, iTime=7, iEng=10) ItemBalance=(eItem=eItem_ArmorSkeleton, iCash=35, iElerium=0, iAlloys=10, iTime=6, iEng=15) ItemBalance=(eItem=eItem_ArmorTitan, iCash=250,iElerium=20,iAlloys=75, iTime=15, iEng=25) ItemBalance=(eItem=eItem_ArmorArchAngel, iCash=300,iElerium=35,iAlloys=50, iTime=16, iEng=35) ItemBalance=(eItem=eItem_ArmorGhost, iCash=325,iElerium=50,iAlloys=40, iTime=16, iEng=40) ItemBalance=(eItem=eItem_ArmorPsi, iCash=350,iElerium=40,iAlloys=20, iTime=10, iEng=30) ItemBalance=(eItem=eItem_SHIV, iCash=15, iElerium=0, iAlloys=0, iTime=4, iEng=5) ItemBalance=(eItem=eItem_SHIV_Alloy, iCash=40, iElerium=0, iAlloys=20, iTime=6, iEng=10) ItemBalance=(eItem=eItem_SHIV_Hover, iCash=75,iElerium=20,iAlloys=30, iTime=9, iEng=20) ItemBalance=(eItem=eItem_Interceptor, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_Firestorm, iCash=200,iElerium=20,iAlloys=40, iTime=14, iEng=20) ItemBalance=(eItem=eItem_Satellite, iCash=80,iElerium=0, iAlloys=0, iTime=20, iEng=5) ItemBalance=(eItem=eItem_IntWeap_I, iCash=8, iElerium=0, iAlloys=0, iTime=7, iEng=5) ItemBalance=(eItem=eItem_IntWeap_III, iCash=35, iElerium=0, iAlloys=10, iTime=8, iEng=10) ItemBalance=(eItem=eItem_IntWeap_IV, iCash=75,iElerium=15,iAlloys=35, iTime=10, iEng=20) ItemBalance=(eItem=eItem_IntWeap_V, iCash=150,iElerium=20,iAlloys=40, iTime=14, iEng=30) ItemBalance=(eItem=eItem_IntWeap_VI, iCash=160,iElerium=20,iAlloys=50, iTime=15, iEng=35) ItemBalance=(eItem=eItem_IntConsumable_Hit, iCash=5, iElerium=0, iAlloys=0, iTime=4, iEng=5) ItemBalance=(eItem=eItem_IntConsumable_Dodge, iCash=7, iElerium=0, iAlloys=0, iTime=5, iEng=10) ItemBalance=(eItem=eItem_IntConsumable_Boost, iCash=5, iElerium=0, iAlloys=0, iTime=3, iEng=10) ItemBalance=(eItem=eItem_Elerium115, iCash=3, iElerium=1, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_AlienAlloys, iCash=2, iElerium=0, iAlloys=1, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_WeaponFragment, iCash=1, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_UFOPowerSource, iCash=75, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_UFONavigation, iCash=40, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_AlienFood, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_AlienEntertainment, iCash=17, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_AlienStasisTank, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_AlienSurgery, iCash=25, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_UFOFusionLauncher, iCash=125,iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedUFOPowerSource, iCash=30, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedUFONavigation, iCash=20, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedAlienFood, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedAlienEntertainment,iCash=5,iElerium=0,iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedAlienStasisTank,iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedAlienSurgery, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DamagedHyperwaveBeacon,iCash=45, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_SectoidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_FloaterCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_ThinManCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_MutonCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_CryssalidCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_CyberdiscCorpse, iCash=7, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_SectopodCorpse, iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_DroneCorpse, iCash=2, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_EtherealCorpse, iCash=15, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_SectoidCommanderCorpse,iCash=10, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_BerserkerCorpse, iCash=5, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_MutonEliteCorpse, iCash=8, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ItemBalance=(eItem=eItem_FloaterHeavyCorpse, iCash=6, iElerium=0, iAlloys=0, iTime=-1, iEng=-1) ; Facilities FacilityBalance=( eFacility=eFacility_AccessLift, iCash=50, iElerium=0, iAlloys=0, iMaintenance=10, iTime=5, iPower=-2) FacilityBalance=( eFacility=eFacility_ScienceLab, iCash=125, iElerium=0, iAlloys=0, iMaintenance=24, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_Workshop, iCash=130, iElerium=0, iAlloys=0, iMaintenance=26, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_SmallRadar, iCash=150, iElerium=0, iAlloys=0, iMaintenance=15, iTime=14, iPower=-5) FacilityBalance=( eFacility=eFacility_Power, iCash=60, iElerium=0, iAlloys=0, iMaintenance=11, iTime=5, iPower=6);MAKE SURE TO SYNC THIS WITH POWER_NORMAL FacilityBalance=( eFacility=eFacility_Foundry, iCash=75, iElerium=0, iAlloys=0, iMaintenance=20, iTime=10, iPower=-3) FacilityBalance=( eFacility=eFacility_OTS, iCash=125, iElerium=0, iAlloys=0, iMaintenance=25, iTime=8, iPower=-3) FacilityBalance=( eFacility=eFacility_AlienContain, iCash=85, iElerium=0, iAlloys=0, iMaintenance=18, iTime=7, iPower=-5) FacilityBalance=( eFacility=eFacility_LargeRadar, iCash=300, iElerium=0, iAlloys=25, iMaintenance=26, iTime=21, iPower=-8) FacilityBalance=( eFacility=eFacility_ThermalPower, iCash=200, iElerium=0, iAlloys=0, iMaintenance=23, iTime=8, iPower=20);MAKE SURE TO SYNC THIS WITH POWER_THERMAL FacilityBalance=( eFacility=eFacility_EleriumGenerator, iCash=275, iElerium=30,iAlloys=40, iMaintenance=29, iTime=14, iPower=30);MAKE SURE TO SYNC THIS WITH POWER_ELERIUM FacilityBalance=( eFacility=eFacility_PsiLabs, iCash=200, iElerium=20,iAlloys=20, iMaintenance=30, iTime=14, iPower=-3) FacilityBalance=( eFacility=eFacility_HyperwaveRadar, iCash=175, iElerium=0, iAlloys=10, iMaintenance=30, iTime=14, iPower=-4) FacilityBalance=( eFacility=eFacility_DeusEx, iCash=200, iElerium=10,iAlloys=10, iMaintenance=100,iTime=14, iPower=-5) ; Foundry Projects FoundryBalance=(eTech=eFoundry_SHIV, iTime=7, iEngineers=5, iCash=70, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AlienGrenades, iTime=7, iEngineers=20,iCash=175, iElerium=10,iAlloys=55,iFragments=20,iNumItems=1, eReqTech=eTech_Exp_Warfare, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_SHIV_Heal, iTime=7, iEngineers=10,iCash=170, iElerium=15,iAlloys=45,iFragments=0, iNumItems=0, eReqTech=eTech_EMP, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_CaptureDrone, iTime=14,iEngineers=10,iCash=175,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyDrone, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_MedikitII, iTime=14,iEngineers=15,iCash=125,iElerium=0, iAlloys=0, iFragments=20,iNumItems=4, eReqTech=eTech_AutopsyThinMan, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_ArcThrowerII, iTime=14,iEngineers=10,iCash=100,iElerium=20,iAlloys=60,iFragments=20,iNumItems=4, eReqTech=eTech_Elerium, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AmmoConservation, iTime=14,iEngineers=15, iCash=150,iElerium=0, iAlloys=150,iFragments=20,iNumItems=6, eReqTech=eTech_AutopsyMuton, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AutomatedLasers, iTime=7, iEngineers=10, iCash=100,iElerium=0, iAlloys=36,iFragments=15,iNumItems=0, eReqTech=eTech_HeavyLasers, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AutomatedPlasma, iTime=7, iEngineers=20,iCash=200,iElerium=30,iAlloys=85,iFragments=30,iNumItems=0, eReqTech=eTech_Plasma_Heavy, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AdvancedFlight, iTime=14,iEngineers=25,iCash=325,iElerium=50,iAlloys=50,iFragments=0, iNumItems=2, eReqTech=eTech_Armor_ArchAngel, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_AdvancedConstruction, iTime=14,iEngineers=30,iCash=375,iElerium=30,iAlloys=50,iFragments=20,iNumItems=2, eReqTech=eTech_AutopsySectopod, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_VehicleRepair, iTime=14,iEngineers=20,iCash=175,iElerium=10,iAlloys=30,iFragments=0, iNumItems=4, eReqTech=eTech_AutopsyHeavyFloater,eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_PistolI, iTime=7, iEngineers=5, iCash=75, iElerium=0, iAlloys=20, iFragments=5, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_PistolII, iTime=7, iEngineers=10,iCash=150,iElerium=0, iAlloys=40,iFragments=25,iNumItems=0, eReqTech=eTech_LaserWeapons, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_PistolIII, iTime=14,iEngineers=20,iCash=250,iElerium=20,iAlloys=50,iFragments=50,iNumItems=0, eReqTech=eTech_Plasma_Pistol, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_SHIVSuppression, iTime=7, iEngineers=15,iCash=40, iElerium=0, iAlloys=0, iFragments=0, iNumItems=0, eReqTech=eTech_None, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_StealthSatellites, iTime=7, iEngineers=20,iCash=550,iElerium=100,iAlloys=120,iFragments=0, iNumItems=3, eReqTech=eTech_AlienNavigation, eReqItem=eItem_None) FoundryBalance=(eTech=eFoundry_Scope, iTime=7, iEngineers=10,iCash=175, iElerium=0, iAlloys=0, iFragments=15,iNumItems=0, eReqTech=eTech_WeaponFragments, eReqItem=eItem_None) ; OTS Upgrades OTSBalance=(eTech=eOTS_Will_I, iCash=150, eRank=eRank_Major) OTSBalance=(eTech=eOTS_SquadSize_I, iCash=150, eRank=eRank_Sergeant) OTSBalance=(eTech=eOTS_XP_I, iCash=125, eRank=eRank_Sergeant) OTSBalance=(eTech=eOTS_HP_I, iCash=600, eRank=eRank_Lieutenant) OTSBalance=(eTech=eOTS_SquadSize_II, iCash=175, eRank=eRank_Captain) OTSBalance=(eTech=eOTS_XP_II, iCash=250, eRank=eRank_Major) OTSBalance=(eTech=eOTS_HP_II, iCash=275, eRank=eRank_Colonel) ; Techs TechBalance=(eTech=eTech_WeaponFragments, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0) TechBalance=(eTech=eTech_AlienMaterials, iTime=2, iAlloys=0, iElerium=0, iNumFragments=5, iNumItems=0) TechBalance=(eTech=eTech_Exp_Warfare, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Xenobiology, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=4) TechBalance=(eTech=eTech_LaserWeapons, iTime=6, iAlloys=5, iElerium=0, iNumFragments=10, iNumItems=0) TechBalance=(eTech=eTech_PrecisionLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0) TechBalance=(eTech=eTech_HeavyLasers, iTime=8, iAlloys=5, iElerium=0, iNumFragments=5, iNumItems=0) TechBalance=(eTech=eTech_Plasma_Pistol, iTime=20, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1) TechBalance=(eTech=eTech_Plasma_Light, iTime=22, iAlloys=0, iElerium=5, iNumFragments=40, iNumItems=1) TechBalance=(eTech=eTech_Plasma_Rifle, iTime=40, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1) TechBalance=(eTech=eTech_Plasma_Heavy, iTime=22, iAlloys=10, iElerium=10, iNumFragments=40, iNumItems=1) TechBalance=(eTech=eTech_Plasma_Sniper, iTime=20, iAlloys=10, iElerium=10, iNumFragments=50, iNumItems=0) TechBalance=(eTech=eTech_Alloy_Cannon, iTime=20, iAlloys=25, iElerium=5, iNumFragments=40, iNumItems=0) TechBalance=(eTech=eTech_BlasterLauncher, iTime=85, iAlloys=300, iElerium=200, iNumFragments=225, iNumItems=0) TechBalance=(eTech=eTech_Plasma_Cannon, iTime=10, iAlloys=0, iElerium=10, iNumFragments=30, iNumItems=0) TechBalance=(eTech=eTech_EMP, iTime=200, iAlloys=400, iElerium=250, iNumFragments=100, iNumItems=40) TechBalance=(eTech=eTech_Fusion_Launcher, iTime=40, iAlloys=120, iElerium=100, iNumFragments=110, iNumItems=0) TechBalance=(eTech=eTech_ArcThrower, iTime=3, iAlloys=0, iElerium=0, iNumFragments=10, iNumItems=0) TechBalance=(eTech=eTech_BaseShard, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_AlienNavigation, iTime=5, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=2) TechBalance=(eTech=eTech_UFOPowerSource, iTime=7, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_Firestorm, iTime=100, iAlloys=320, iElerium=210, iNumFragments=120, iNumItems=0) TechBalance=(eTech=eTech_Elerium, iTime=7, iAlloys=0, iElerium=10, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Armor_Carapace, iTime=7, iAlloys=10, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Armor_Skeleton, iTime=10, iAlloys=15, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Armor_Titan, iTime=60, iAlloys=55, iElerium=5, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Armor_Ghost, iTime=47, iAlloys=15, iElerium=45, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Armor_ArchAngel, iTime=52, iAlloys=35, iElerium=55, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_PsiArmor, iTime=15, iAlloys=10, iElerium=10, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_Hyperwave, iTime=8, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_PsiLink, iTime=10, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateSectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateEthereal, iTime=10,iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_InterrogateSectoidCommander, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=0) TechBalance=(eTech=eTech_AutopsySectoid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyMuton, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyThinMan, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyCryssalid, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyEthereal, iTime=6, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyCyberdisc, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyDrone, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsySectopod, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyBerserker, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyMutonElite, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsyHeavyFloater, iTime=2, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) TechBalance=(eTech=eTech_AutopsySectoidCommander, iTime=3, iAlloys=0, iElerium=0, iNumFragments=0, iNumItems=1) [XComGame.XComPrecomputedPath] BlasterBombSpeed=500.0f Just copy & paste that in for simplicity sake, then compile script and save. What is does: Takes the spiffy Warspace mod and makes it a tad easier: Zombies now move slower and don't kill SHIV tanks with one punch. The basic Alloy Armor, "both lighter and stronger than anything we used before" is now +1 mobility instead of -1 mobility. The SCOPE module is +20% to hit instead of +10%, making is actually worthwhile considering that overall solider aim increase on level-up took a big hit with this module (not a complaint, just an observation) Rockets are more powerful, meaning that they might actually be preferable over regular hand grenades now. Grapple range is a smidge longer, but not much. Soldiers now increase both defense (up to +20% at max level) and mobility as they rank up (+3 to +5 at max level, depending on class). It's a long road to colonel and watching them die to one bad roll is annoying, especially when there is only 1 HP of gain over the entire rank list for all soldier types. If I can't make them more durable, they should at least be harder to hit with experience. Link to comment Share on other sites More sharing options...
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