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script question


PierreBeauregard

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How do you force a creature (or NPC I guess) to cast divine intervention on itself? I tried making a divine intervention "curse" and then do Creature_ID -> AddSpell "CTN_Divine" (where CTN_Divine is the divine intervention curse). Nothing happened. Is there another way to do this?
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Well I figured it out, but kids, don't try this at home. You have to go through and figure out where all the destination cells and locations are for when you use intervention. Then you have to run a global script, and when intervention is detected, you set a new position for the object you want to warp with the Player. You use GetCell to find out which area to put the object in.
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