Findan Posted January 20, 2013 Share Posted January 20, 2013 Hello community, I just created my first mod which changes Serana's look and I checked with TES5Edit for dirty edits/etc. It seems there is a conflict between my mod and Unofficial Dawnguard Patch, because both of them seem to modify Serana's scripts. Since I haven't modified any of Serana's scripts, I want to know what generates this conflict, why, and eventually how to solve it. Your help will be highly appreciated ! =) Here's the screenshot : Link to comment Share on other sites More sharing options...
ripple Posted January 20, 2013 Share Posted January 20, 2013 You may not have modified any of Serana's scripts, but the UDP did (presumably to fix something), hence the conflict with UDP. But since your esp does not modify any scripts, this is not a 'true conflict', and you can make your esp compatible with UDP by dragging its scripts over to your esp (shouldn't require making UDP a master to your esp). If you don't, then that means anyone who loads your esp after UDP will not benefit from UDP's Serana script fix. If you include the UDP Serana script, that just means anyone who didn't have UDP installed would end up benefiting from the script just by downloading your mod. Not really a bad thing. :) Link to comment Share on other sites More sharing options...
Findan Posted January 21, 2013 Author Share Posted January 21, 2013 I understand, but even if I didn't modify Serana's scripts, they are still different from the vanilla ones :\, thing I find weird. Also, (as far as I know) UDP only changes DLC1SeranaLevelingScript, which can be found in the /scripts folder. I don't know if that conflict is generated by the fact that DLC1SeranaLevelingScript is different or just because things like appearance/race were modified. Link to comment Share on other sites More sharing options...
ripple Posted January 21, 2013 Share Posted January 21, 2013 (edited) I understand, but even if I didn't modify Serana's scripts, they are still different from the vanilla ones :\ Then you should definitely drag the UDP script over to your mod :) As you correctly ascertained, there is no reason why cosmetic edits should affect any of Serana's scripts. Maybe some accidental edit happened when you were making the cosmetic changes in the CK (which is just a wonkey utility). [edit] wait, did you say you edited her 'race'? Edited January 21, 2013 by ripple Link to comment Share on other sites More sharing options...
Findan Posted January 22, 2013 Author Share Posted January 22, 2013 (edited) Yes, I set her to nordvampire =). I also changed her appearance importing a .npc file which I saved via console. Should this have changed the scripts? Edited January 23, 2013 by Findan Link to comment Share on other sites More sharing options...
Recommended Posts