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Dialogue error in Custom NPC


thehighpander

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Ok, so I am trying to make a mod with a troll as an NPC Vendor. I used Belethor as a base, Changed it to a troll race, removed his ai scripts and linked him to the faction for the store chest. The troll just stands there though, and it says Press E to talk, but nothing happens when I press E. The dialogue trees are intact in the CK as far as I can tell. Any thoughts?

 

Thanks

TheHighpander

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Ok, so I am trying to make a mod with a troll as an NPC Vendor. I used Belethor as a base, Changed it to a troll race, removed his ai scripts and linked him to the faction for the store chest. The troll just stands there though, and it says Press E to talk, but nothing happens when I press E. The dialogue trees are intact in the CK as far as I can tell. Any thoughts?

 

Thanks

TheHighpander

 

This looks like a "don't have the .seq"-file thing maybe?

If you have created the .seq and its in your Data\Seq folder I dunno, if not, check out this thread(read all of it)

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