Deleted83771048User Posted July 17, 2020 Share Posted July 17, 2020 (edited) I think Bloodsuckers somewhat fit in the universe of Fallout. With the Nightkin gone (except for the Super Mutant Redux Mod), we don't really have any invisible enemies (apart from Chameleon Deathclaws), so how about a Bloodsucker?I think they'll fit fine in the swamp biome because of how green they appear in S.T.A.L.K.E.R., and stalking around invisible and appearing visible when nearby.For those who haven't played S.T.A.L.K.E.R., Bloodsuckers are like the Deathclaws of the game. Here's them in action: In terms of modelling, I have no idea how they're gonna be made. In terms of animation, however, I think the Ghoul animation set and skeleton would work fine for the Bloodsucker considering they're both humanoid and attack fast. I can imagine the Bloodsucker using the Ghoul's charging animation while invisible, then appearing just when it's about to hit you. I think the Stealth Boy effect is a great compromise for invisibility.Maybe have them take a lot of Head damage as a balancing act? But because of how fast they move, headshots are difficult outside of VATS. Maybe also have them deal stacking poison damage as a substitute for bleeding damage. It'll essentially deal chip damage but it'll kill you if it stacks too much. Edited July 17, 2020 by Guest Link to comment Share on other sites More sharing options...
Recommended Posts