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Trouble opening exported .obj from NifSkope into 3DS Max


Sun74

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So I'm working on an armours and weapons mod using 3DS Max 2021 and the latest version of NIFSkope but I've run into a problem. I used BAE to extract all the meshes from Skyrim SE into a separate folder where I am trying to make armour fittings. I loaded up malebody_0.nif into NifSkope and followed this tutorial on how to use the mesh to fit the armour around but I use 3DS Max 2021 which doesn't have a NIFTool plugin that I can find. I decided to export the .nif as a .obj in NifSkope and import it into 3DS Max only for it to say that no mesh was detected.

 

Can someone tell me what I'm doing wrong or what else I can do?

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  • 2 months later...

Apologies for the necro but this is still a very relevant topic.

 

I also am using 3DS Max 2021 and have been struggling to find any sort of work-around into being able to get Skyrim's meshes imported.

 

Does anyone have any ideas because at this point I am very lost. I'd much prefer not to have to return to Blender 2.49.

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Try BodySlide and Outfit Studio instead of NifScope for the obj export task. Not sure what is broken in NifScope but BS/OS is still being updated now and then.

 

Else there is a project named ck-cmd which is a command line utility for nif-ify the fbx format. Not sure the other way around.

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  • 2 months later...

Yes "BodySlide" http://www.nexusmods.com/skyrimspecialedition/mods/201 has inside "OutfitStudio" which can import and export obj/fbx and nif.
You may also need a utility to sanitise nifs for SE http://www.nexusmods.com/skyrimspecialedition/mods/4089 and you may still need Nifskope to fix more complex meshes.

Consider it a workaround of a workaround with a fix of a workaround.

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