ThisMeAvi Posted January 21, 2013 Share Posted January 21, 2013 Dear Modders,first i would like to say thanks for all the great content you are providing, so thanks!i'm sure my request isn't simple and it would take a good deal of knowledge in scripting (which i don't have) but i have feeling people who love immersion, realism, difficulty and good story would love this mod, i have already made one thread about it in bethesda forums, and i thought this forum would be more appropriate, I was thinking of introducing a random encounter (not so random as you'll soon find) of having a NPC who is the incarnation of everything the player is not, the player's Arch - Nemesis,This NPC will have dynamic skill in each encounter that is aimed at the weakness of player heavily used strategies, for ex. if a player uses a lot of 2h, this guy will be ranged, if the player is ranged than this guy will be quick, if they player uses magic the npc will have carefully set the location with mana stealing traps (like in the labyrinth), duplicating like some draughr overlords do. now regarding the encounters - i think since its a nemesis then it is logical the he is always searching to plot against the Dragonborn / DB guild master / Windhelm Archmage (he could have any number of reasons to pursue and plot against you) than it's encounters could be of the sort of chasing the player character, for example if the player stays to long in one place / hold, and even have this guy pop up during other random encounter (which make those encounters as sort of a pre-meditated ambush), this guy can be a humanoid, a dragon (alduin like) or whole new creature,the scale and size has to be of huge size or as much as possible in open field or big dungeon halls,and i was thinking of making it so that he couldn't die so easily - or even at all, you could "beat" one time but he'll only run like the evil nemesis he is and prepare the next fight against you, this can be perpetual cat and mouse or quest with a limited number of fights or clashes until the final showdown, i was also thinking about having him winning you but not killing you (some sort of sleep / fainting followed by waking at a tavern wounded) with some achievement taken from you, for example - alignment with a faction like DB will be worsen until you will no longer be the guild master and have to regain mastery over DB again by winning this nemesis. what do you think? p.s. this is not meant to be a cakewalk fight nor will it have a cookie cutter build / strategy to win, it should be a test of skill for players on master or higher. Link to comment Share on other sites More sharing options...
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