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Deadly Reflex 6 Weird Glitches.


JayCakes

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So i installed Deadly Reflex 6 as the only combat mod i have installed.

So far ive had the following issues:

 

- On first launch i am only able to dodge, duck, bash, headbutt, and throw items if im in a new game. Mapping the keys does nothing and using the hourglass to reset the mod does nothing.

 

- none of the new sword moves work. I am still swinging like an ape, as if i were in Vanilla.

 

- Once i reached acrobatics 50, i lost access to EVERYTHING. The kick never implemented, i cant duck anymore, i can't bash, nothing. I cannot kick, but i could do the vanilla dodge for like ten minutes until that got replaced by kicks, and now i can neither kick or dodge. None of the other functions work either.

 

-upon reinstallation, i can now stab and use the sword moves, but i can't dodge or kick. Kicking is triggered by the vanilla dodge input, and slides me around as if i were dodging, but only once. After input, i can no longer use any of the mod features. My first person camera is also six feet above my head. if i walk into an open ceiling area, i rise like a giraffe.

 

Skeleton.nif is not overwritten, and the combat moves are at the very bottom of my load order.

 

 

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mod order does matter, yet imo, installation order matters more. could ya post your load order .... quite easy if you're using LOOT.

i'm guessing ya haven't gone into the cs or tes4edit to see why the kf -- animation file isn't running correctly.

any who, w/o load order or more detail, this is just a gander answer.

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