Demonik420 Posted January 21, 2013 Share Posted January 21, 2013 Hey all just had a quick question about Depth of Field while using an ENB. I am currently using a heavily self modified version of 'Vibrant ENB' and my question is this.. Is there any way to get better performance while using Depth of Field. Are there different kinds of DOF in different ENBs or are they all the same because it is literally a difference of 54 or so fps down to like 25 - 27 with the DOF turned on. I really love the DOF effect but that's such a massive fps hit so I am just wondering if there is a more performance friendly DOF I can get while still keeping my current ENB settings? I have tried Dynavision but I cant seem to get that to work very well and I dont like the effect nearly as much as with an ENB. anyways thanks for any help with this problem :) Link to comment Share on other sites More sharing options...
Demonik420 Posted January 22, 2013 Author Share Posted January 22, 2013 No one has any thoughts on the matter?!?!? Link to comment Share on other sites More sharing options...
RbtRvltin Posted January 22, 2013 Share Posted January 22, 2013 Is it vibrant ENB from Skyrealism? Because that DOF gobbles up performance quite a bit. In the enbeffectprepass.fx (regardless of whether or not you have skyrealism enb) there's a few DOF choices in every ENB. Skyrealism's (highly recommended by yours truly) has this #define USE_FAST_DOF_BOKEH which is quite intensive on everything but a top-of-the-line rig. Then, below that, you should have // #define ENABLE_SIMPLE_DOF which, when the slashes are removed, takes a good deal less of a hit on performance. If its not from skyrealism, lemme know and I'll see what I can do :teehee: Link to comment Share on other sites More sharing options...
Demonik420 Posted January 23, 2013 Author Share Posted January 23, 2013 (edited) Is it vibrant ENB from Skyrealism? Because that DOF gobbles up performance quite a bit. In the enbeffectprepass.fx (regardless of whether or not you have skyrealism enb) there's a few DOF choices in every ENB. Skyrealism's (highly recommended by yours truly) has this #define USE_FAST_DOF_BOKEH which is quite intensive on everything but a top-of-the-line rig. Then, below that, you should have // #define ENABLE_SIMPLE_DOF which, when the slashes are removed, takes a good deal less of a hit on performance. If its not from skyrealism, lemme know and I'll see what I can do :teehee: thanks for the reply.. i will look into that quickly right now.. and here is a link to the ENB im using.. i wouldn't be able to tell you if its for skyrealism or not but here is the link maybe you would know better :) keep in mind the version i am using is heavily self modified but i have never touched the depth of field options.. other than straight turning it off http://bsnooch.com/forums/index.php?topic=835.0 also another quick question... skylighting is that something new to enb series.. i never noticed the option for it before but man does it make things look fantastic.. maybe i always had it turned on with previous enbs im not sure Edited January 23, 2013 by Demonik420 Link to comment Share on other sites More sharing options...
Demonik420 Posted January 23, 2013 Author Share Posted January 23, 2013 Ok I looked through the enbeffectspreepass.fx and this is what I found in the DOF category *------------------------------------------------------------------------------ ENB prepass modifications 4.0.0 by Matso Credits to Boris Vorontsov Editing Kyo------------------------------------------------------------------------------*/// Effects enabling options#define ENABLE_DOF 1 // comment to disable depth of field//#define ENABLE_CHROMA 1 // comment to disable chromatic aberration (additional chromatic aberration applied beyond depth of field)#define ENABLE_PREPASS 1 // comment to disable prepass effects#define ENABLE_POSTPASS 1 // comment to disable postpass effects // Methods enabling options#define USE_CHROMA_DOF 1 // comment it to disable chromatic aberration sampling in DoF#define USE_SMOOTH_DOF 1 // comment it to disable smooth DoF#define USE_BOKEH_DOF 1 // comment it to disable bokeh DoF#define USE_DOUBLE_BLUR 1 // comment it to disable additional blur//#define USE_SHARPENING 1 // comment it to disable sharpening #define USE_ANAMFLARE 1 // comment it to disable anamorphic lens flare#define USE_IMAGEGRAIN 1 // comment it to disable image grain//#define USE_CLOSE_DOF_ONLY 1 // comment it to disable close-DoF-only effect Link to comment Share on other sites More sharing options...
RbtRvltin Posted January 23, 2013 Share Posted January 23, 2013 Bokeh and double-blur are prolly whats killing your performance. Can't vouch for how nice the game will look with those options off, though. Skylighting takes about 15 fps off with my rig, but it does look pretty nice :P Link to comment Share on other sites More sharing options...
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