IronPlatypus Posted January 21, 2013 Share Posted January 21, 2013 can somebody pleas correct the following script?scn A6T1k begin gamemode if (A6T1.getdead) setstage Alpha6initiation 100 endif end When I kill A6T1, the quest doesn't advance to the next stage. Link to comment Share on other sites More sharing options...
Xaranth Posted January 21, 2013 Share Posted January 21, 2013 Is A6T1 an Editor ID, or a Reference ID? Link to comment Share on other sites More sharing options...
IronPlatypus Posted January 21, 2013 Author Share Posted January 21, 2013 editor id, when I use the reference, the script won't save. Link to comment Share on other sites More sharing options...
Xaranth Posted January 21, 2013 Share Posted January 21, 2013 You make sure the Reference is marked 'persistent'; you have to call GetDead on the reference itself, not the form. GetDead is a reference function. Or you can put the questupdate block on the reference's script, either in gameMode as is with Implicit Referencing, or utilizing the onDeath block. Link to comment Share on other sites More sharing options...
IronPlatypus Posted January 21, 2013 Author Share Posted January 21, 2013 I edited the script,scn A6T1k begin gamemode if (1000aea.getdead) setstage Alpha6initiation 100 endif end I'm pretty sure I need to mark 1000aea as a reference somehow, I just don't know how to. Link to comment Share on other sites More sharing options...
IronPlatypus Posted January 21, 2013 Author Share Posted January 21, 2013 Got it to work. Thanks for the help! Link to comment Share on other sites More sharing options...
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