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Melee & Unarmed PACK: continue project with us!


Iwangor

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Hi guys! I hope this is the right section to make this topic.

 

I remember you this mod:

http://www.fallout3nexus.com/downloads/file.php?id=1286

 

My idea is to continue this project with new adds about melee and unarmed weapons,armors,perks,quests...

I want to connect some works of other peoples, with permission and thanks, write her names, collaboration. I add links of their works in the mod description ecc...

 

At first, I neew your traduction, collaboration, ideas, testing, comments.

 

My ideas and problems to fix ATM are there:

 

PERKS:

change martial art training malus -5 melee weapons to -5 explosion

 

Change description of perk "Hard like a rock"

(need help with traduction)

 

Change or create a new fury

 

NAME: "berserk fury" or "freezy!"

REQ: lev 12? 14? 16? other req?

Give:

HP <=99%

+1 unarmed

+1 melee weapon

+1 endurance

+1 strength

-1 charisma

-1 intelligence

+2% damage resistance

HP <=60%

+3 unarmed

+3 melee weapon

+3 endurance

+1 strength

-3 charisma

-3 intelligence

+6% damage resistance

HP <= 40%

+7 unarmed

+7 melee weapon

+7 endurance

+7 strength

-7 charisma

-7 intelligence

+14% damage resistance

HP <= 20%

+15 unarmed

+15 melee weapon

+10 endurance

+10 strength

-10 charisma

-10 intelligence

+30% damage resistance

 

The idea is this:

fury augmentation connected with hp status. I think the idea is possible. I have to try but is a sort of nerd rage edit.

 

This perk is oki? ideas? need description in english too. Is better edit nerd rage or make new perk?

However some considerations...

1) 30% damage resistance with this perk is better of 50% nerd rage... 30%+toughness+cyborg+barbskin+30% of armor u have 85% damage reistance... 50% of nerd rage, and ONLY at 20% hp... is crap... no good for me.

Then range that no give you bonuses to damage of melee weapons and unarmed... MAH... no good for me.

 

icon pipboy start idea from here: http://images4.wikia.nocookie.net/fallout/images//0/0c/Damage.gif

I can make a dds.

 

Then new perk already maked:

Son of Grognak

REQ: lev 12, 6 str, 60 melee weapon

give you +2 str and +10 melee damage.

Need description. This is a sort of man/woman that copy the adventures of Grognak and transform his body and mind like the barbarian.

 

About the pipboy ico I use an image of fallout 1 or 2 ( don't remember). Assassin or killer perk however. There is a barbarian sit on a throne with a sword... cool I think.

 

Then I need ideas with melee perks and unarmed perks.

 

Some random ideas:

- Perk that give you run, or fast change to hit with unarmed if you are with no armor dressed.

Maybe we can make a perk like this but that give damage resistance. 3 ranks 15% for each.

(this perk replace idea from here: http://www.fallout3nexus.com/downloads/file.php?id=1409)

However 10% is a poor bonus... is better 15% because a good armor make from 35% to 50% damage resistance...

 

idea for icon pipboy here: http://images1.wikia.nocookie.net/fallout/images//0/08/Hthevade.gif

I can make a dds starting from here.

 

- Perk that increase damage of melee weapons connected with weight.

For example I use an hammer 12 weight, I make 24 of damage + bonuses of melee weapon + bonuses of strength.

I think this perk need strong requitements...

I don't know if is possible make a sort of perk... maybe need help with script?

 

- Then we can add this nice perk, but I don't know because I want to make a new style of melee perks with structural differences from unarmed perks...

this perk replace iron fist but for melee weapons...

http://www.fallout3nexus.com/downloads/file.php?id=1190

However is nice.

 

- Then I need to understand how make perk that give bonuses only for some weapons.

(my idea is to make a sort of mastery sword training.)

A perk that give the use of all swords...

A perk that give bonuses of damage

A final perk that give bonuses of damage and critical hit. (and maybe augmentation of % parry?)

 

Then we have to pass to items:

2 robes are in my mod.

Then I 'm working in collaboration of this mod:

http://www.fallout3nexus.com/downloads/file.php?id=1641

I already make a black armor with this structure of robe.

 

Then, I need an esp file of this texture and collaboration from author, because is cool:

http://www.fallout3nexus.com/downloads/file.php?id=977

This texture replace Lucas Simms Skin. I don't think is better change texture to sheriff... I prefer new esp so I can sell this item to vendors.

 

Then, I want to make new gloves from this idea, if is possible:

http://www.fallout3nexus.com/downloads/file.php?id=1206

for unarmed player. A cool idea is to make gloves for box.

 

Then... I think is better a remake of nude body, especially for man.

Maybe starting from here:

http://www.fallout3nexus.com/downloads/file.php?id=76

but with pants like this figure:

http://www.bruce-lee.com/bruce-lee-wallpapers/bruce-lee-wallpaper-1.jpg

for unarmed perks with no armors...

 

However I think that somebody can take swords from oblivion...

 

Then a cool idea is to make a sort of arena, like oblivion or like unarmed quest of fallout 2 with box! I'm surely need help I'm no able

 

I'm no good to make models ant take models... and I have problems with software... however I try... so I need collaboration.

 

However I can insert these objects with no 100% condition, in vendors, so repair skill have sence, U can buy this and use.

 

Then... a cool idea is to make a quest to take sword training maybe, or to make some items...

 

another cool idea is to make new unique weapons to melee and unarmed players

 

Then... maybe schematics? I don't know... and maybe (I repeat maybe) cut the bonus of pyromaniac to shikebab to make a right balance with other melee weapons and unarmed.

 

Ideas? comments? collaborations? help?

 

I'm here to read all!

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I mentioned in the original post that I'd like to see new unarmed and melee action perks. The stat perks and changes are great, especially the blade specific ones, but I've been working on unique effects. So far I've tried to alter the Mister Sandman silent kill into an unarmed sneak kill on awake targets, but I hit a snag in the scripting somewhere and it hasn't worked out. If you'd like to take a crack at it I don't mind. I'm thinking of adding a few more anyway that will probably work out alot better.
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Well if you are able to make new perks like this I'm here to add. However atm I'm working on melee and unarmed perks but nothing about sneak perks... If someone have these ideas or perks to add write here. However I'm starting with simple perks... then I want to try with more unique perks that change speed of melee/unarmed attacks or that change way of kill and attack in sneaking...

 

Then we need a new skin for nude body and new melee weapons I suppose.

 

However I have problems with perks too. For example add regeneration parts broken in the perk "hard like a rock" like the perk of moira that start with 400 or more radiation... but doesn't work... I don't understand why...

 

However if you are able to fix the script problems I'm here to add the cool perk ;)

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the way it works is if you're undetected you can activate the perk toggle. The requirement for getting the perk was a high unarmed skill.

 

The limb regen perk should be alot easier to get working though. It might have something to do with script requirements. Rad. Regen. only works when you acquire a unique disease, 400 rad sickness. Look at the entries for Rad. Regen first and it should make more sense.

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Well, there are some 9 different bladed weapons in my mod, from 1 ft knife to 6 ft long polearm, and some 4 of them are used in Chinese martial arts. Not the best textures, to be sure, and the generated binormals and tangents (for shading) suck royally, but it's a start and better skilled people than me will eventually get in the game :P

 

I'd say if you can make some better melee perks, it can already be useful.

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http://www.fallout3nexus.com/downloads/file.php?id=1052

 

But I'd advise against doing anything as speciffic as perks that work only with polearms, or with certain weapons. Basically if you need to add some specific weapons to a perk, I'd say you've gone too speciffic. I'd keep it more generic. Keep it at the level "bonus melee damage" or even "bonus with 2-handed melee weapons", and it will work just fine with these, and with any other weapons someone else makes. Make your (and your users') life easier, not harder, ya know? ;)

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well only 1 polearm weapon no good idea make specific perks only for polearms...I prefer follow your suggestionand maybe I add scimitar and katana surely into the previous perk based on blades... the other melee weapons (the polearm for example) I prefer add into the pack with no specific perks. I have to understand damage of weapons to balance respect of the other items. However cool mod! I have to try this

 

Scimitar is awesome! :D

 

I'm here if you have more suggestions or ideas however

 

Thanks for the collaboration ;)

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Actually, you don't need to add everything into a single pack. Just make the perks and let people mix and match the actual weapon mods, IMHO.

 

As for blades, IMHO it's already too fine sliced if you differentiate between bladed and blunt weapons. For example, a spear, an axe and a scimitar are all bladed, but handle radically different from each other anyway. And a yatagan or falcata or khopesh or kukri are kinda swords, but you hit with them more like with an axe or mace than like a katana slash. A long sword (or the chinese officer Jian) can thrust, but a shamshir or katana or dao are useless at thrusting against any kind of metal armour.

 

Basically what I'm trying to say is: the differences between various bladed weapons are often bigger than between them and a blunt instrument. The yatagan is, for example, literally closer to the hits with a police bat than the slashes with a katana. A longsword is handled basically as a combination of hard square hits (again, much like a baton) and thrusts, but is rather crap at slashing (a.k.a., draw cuts), so again technically it would be somewhat closer in use to a mace than to a katana or shamshir. Etc.

 

Heck, in some cases even the animations used are really the same. E.g., the Zhanmadao and Pudao actually use the animations of the pool stick, so the character really uses the same moves with them as with a staff. It actually looks pretty believable that way, I might add.

 

So there's IMHO no real realism added by having separate perks for bladed weapons.

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