Elbubsio Posted July 19, 2020 Share Posted July 19, 2020 Hi all, Trying my hand at creating a new model for FO4 and all seems to be going well, model sculpted, seams added, UV unwrapped and looking good.....except, there are 4 tiny loose faces in the corner of the UV map (shown in images 1 and 2) and I've no idea where they fit on the model. So, my questions are: 1) How do I find out where they come from on the model? 2) Should I be worried about them at all? 3) If yes, how can I delete/attach/fix them please? Any help or advice gratefully received. Many thanks, peeps :smile: Link to comment Share on other sites More sharing options...
Elbubsio Posted July 19, 2020 Author Share Posted July 19, 2020 All sorted now. It was just 4 random loose faces hidden in the mesh. :D Link to comment Share on other sites More sharing options...
Recommended Posts