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Magic Effect Issues with Custom Race


hullaballoonatic

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I am creating a new race called the astral race that uses a handful of shaders to give it its unique look. I attach these as hit and enchant shaders on magic effects, and then roll all those magic effects into a single spell which I make a passive trait of the race. Unfortunately, only the effect whose name comes first in alphabetical order on the list of effects for the trait spell will actually appear on creation of a new character of this race. However, if I make any change to that spell in the CK, (even if it is as simple as making a duplicate of the spell and attaching it to as a trait for the race) and load up any of these already created characters, every shader effect will appear without a problem. I am somewhat new to the Creation Kit, so I am wondering if someone would be so kind as to explain if there is some limitation I can't work around or if I've made a mistake. Here are some screenshots.

 

Here are some pictures - two of showing all these effects properly applied to an ingame character, and then my creation kit setup - somewhere in that screenshot is the problem, and I can't pinpoint it.

 

http://i.imgur.com/XbcxgXb.jpg

http://i.imgur.com/CsoF8Rh.jpg

http://i.imgur.com/h48BaLT.png

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