Deleted5588120User Posted January 22, 2013 Share Posted January 22, 2013 This problem have bugged me for some time now.Everything done corrent and looks good in blender, export to nif and in NifTools you get incorrect Dismember information, extra BP_TORSO and so on.I looked through loads of armor mod to see what others have done and noticed that most keep the original body intact and just add armor on top instead of removing unseen faces from the body itself.Probably, people just copy the working model from nif to their new nif and everything works fine, except for clipping issues that force you to increase the size of the armor/clothing or whatever :) First off: Bone Weight Copy.If you want the same weight as any other model just rename the dismember data from 32, 34, 38 and so on to BP_TORSO, BP_RIGHTARM and BP_LEFTLEG as needed.This will import nicely into Blender as the import script understand these vertex groups.When you copy weights these will be copied correctly as well.One less problem to fix :) Next: Export to NIF correctlySkyrim use 22 bones while fallout 3 use 18 and the export script will error correct and create new groups (another BP_TORSO) that will mess up the mesh.It works for smaller meshes as the 18 bone limit isn't reached.But, to solve you can edit the python script.Look in your application folder (Blender) under path \Blender\.blender\scripts\bpymodules you have the file nif_common.pyChange the following:EXPORT_BONESPERPARTITION = 18toEXPORT_BONESPERPARTITION = 25 andmin_val = 4, max_val = 18tomin_val = 4, max_val = 25 Restart blender (if you have that open) and max bones will change from 18 to 25 and all dismember partitions will come out correct in the Nif. Link to comment Share on other sites More sharing options...
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