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Custom Race Armor help


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I have a custom race and vanilla armors/clothing for it. How would I set it up in CK for my custom race to use those armors? Right now my custom race is always naked because when I equip something it's invisible. How do I tell the game where the armors for my custom race are?


I'm very new to the CK. I was making this race just to learn my way around. I followed the "Creating a custom race in Skyrim" tutorial on tesnexus. Everything about my race is working except the armor.

Edited by lb10111
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In case I wasn't clear, I created a custom race from scratch, which uses a non-vanilla body. I have a folder containing all vanilla armors already converted for this body, but I have no clue how to get my race to use this folder. I've looked at other mods and I have no idea how they do it either because there doesn't seem to be any reference in the CK to the armors or armor path they use.

 

I do apologize if this is a dumb question with an obvious answer, but like I said I'm new to the CK. I've been trying to google this and now I'm at the point where every single search result is purple because I already clicked on it. Not finding anything relevant. I even tried search for reasons why armor would be invisible on a custom race with a custom body and none of it is helpful.

 

If it makes a difference I did add SOS compatibility to my race as well. My race is working and looking great in game, I just need to get this armor thing figured out.

 

Edit: I understand I can duplicate all of the armor addons, restricting them to my race and pointing them to the corresponding custom armor, then add them to their respective armor objects(along with the original vanilla AAs). This seems to be a solution, but I'm looking at a custom race mod that has all custom armor and does not appear to do it this way, so I had assumed there must be an easier/quicker solution.

Edited by lb10111
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"I have a folder containing all vanilla armors already converted for this body"

You have to create new armors in CK (add to the game those armors) with those converted nif.

In the 'Armor Add-on' of the armors you will create, they need to be assign / point to your custom race, select the race in the right side of the 'Armor Add-on' window.

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"I have a folder containing all vanilla armors already converted for this body"
You have to create new armors in CK (add to the game those armors) with those converted nif.
In the 'Armor Add-on' of the armors you will create, they need to be assign / point to your custom race, select the race in the right side of the 'Armor Add-on' window.

 

I appreciate the reply! I guess you missed my edit just now. I suppose this is the normal way to do it, but is that the only way to do it? I'm a bit confused why another Race mod I have installed does not appear do it this way. In that mod the custom armor works for the custom Race despite there being no extra ArmorAddons in its single esp.

Edited by lb10111
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"but is that the only way to do it?"

If your mesh / actor has a custom made body that does not share the same parameters as the vanilla meshes / body, then this is the only way to do it.




"I'm a bit confused why another Race mod I have installed does not appear do it this way"

It is highly possible that the mod you are talking about, its meshes share the same parameters (skeleton, nodes.... etc) as the vanilla meshes, so it can use the vanilla armors, the mod just need to add the custom race in the vanilla's armor add-on.


* The above also applies to your custom made race.

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OK, thanks! I'm just glad I got to the bottom of this mystery. It's difficult getting into the CK when all information is scattered around the internet. Tutorials are always basic and incomplete and it's hard to know whether the things I'm reading are even relevant to me. But I finally managed to create a full-fledged custom Race with all custom assets, so I'm satisfied now. Now I can work on doing more interesting things with this.

Edited by lb10111
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"It's difficult getting into the CK when all information is scattered around the internet"

CK is not a commercial program !, and the deeper you go = the bigger your needs in advanced modding info gets, the less and harder the info is to come by.


Your only chance to get those infos / data is from other experienced modders and / or a lot of experimentation.


Have a happy modding.

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