VikingII Posted January 22, 2013 Share Posted January 22, 2013 I have searched on the GECK site and here in Nexus without success. Well, I cannot figure out how to add a reload sound to a custom weapon in GECK. Please, any help is welcome. :psyduck: Link to comment Share on other sites More sharing options...
a1stickleback Posted January 24, 2013 Share Posted January 24, 2013 The GECK does not contain a way to add reload sounds I'm afraid Link to comment Share on other sites More sharing options...
VikingII Posted January 24, 2013 Author Share Posted January 24, 2013 Thanks for the answer! But there are mods who add reload sounds, how do they do? Link to comment Share on other sites More sharing options...
prensa Posted January 24, 2013 Share Posted January 24, 2013 (edited) VikingII - Hello! "But there are mods who add reload sounds, how do they do? " They either replace an existing Reload animation (there are only a few hard coded slots available). Or the better option, use scripting to add their own custom reload sounds like this mod: http://fallout3.nexusmods.com/mods/8983 A good toutorial on how to add custom reloads can be found here: http://www.svartberg.com/tutorials/fallout3_customreload/customreload.html The scripted method basically detects when the weapon it's attached to is using a Reload & substitutes the new added reload instead. The sound that is played during reload is set within the animation file (.kf). If you open up a weapons animation .kf in Nifskope, you scroll down to the bottom & expand the NiTextKeyExtraData. Within that you will see, in the bottom Block Details window, a heading called "Text Keys" within that are several Text Key settings & one of them will have the sound file set. That sound corresponds to a sound that's been set up in GECK. You could copy a default weapon reload that has the animation you want, add your new sound in GECK & change the copied animation file's sound within Nifskope to your new one. Then you'd set up a script to use the new reload animation as in the above example. This sounds really complex when you try to explain but It's not as bad as I made it sound. :) I followed that guide a while back before I really new my way around scripting & got it working quite quickly. I've not replaced a reload myself yet though it seems straight forward. I'd suggest following that guide just to get the feel of it & looking at that linked mod & checking it's files to get a first hand feel for what I'm trying to describe here. Hope this helps! Prensa Edited January 25, 2013 by prensa Link to comment Share on other sites More sharing options...
VikingII Posted January 24, 2013 Author Share Posted January 24, 2013 Yes! I knew that the problem must be in that way but I couldn’t found instructions or tutorials who guide me in that way. Thanks Prensa for the links, examples and the tutorial! Link to comment Share on other sites More sharing options...
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