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Disabling Critical/Sneak Attack messages


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I've been trying, like many others, to remove the message from landing a critical strike or sneak attack.

The following game settings have relevant string entries:

  • sCriticalStrike
  • sSneakAttack
  • sSuccessfulSneakAttackMain
  • sSuccessfulSneakAttackEnd

However, clearing these strings don't fully clear the message in-game, as the attacked target's damage, as well as damage dealt are still pushed (e.g. when sneak attacking Lydia, two messages are displayed as "2" and "Lydia", respectively).

I've gone through the source scripts a few times, but have been unable to find a relevant function call for appending data to the message.

I seriously doubt the call is so hard-coded that it's an integral engine feature. There has to be some Papyrus tomfoolery here.

 

Most other mods I've looked at merely clear the GMST entries, which as explained above, doesn't solve the issue.

Has anyone had a similar experience? Could SKSE be used to prevent individual messages from being shown based on a string filter?

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