dylbill Posted July 24, 2020 Share Posted July 24, 2020 .GetEquippedWeapon() is the right hand weapon, .GetEquippedWeapon(True) is the left hand weapon. :https://www.creationkit.com/index.php?title=GetEquippedWeapon_-_Actor You can get tempering by using GetItemHealthPercent https://www.creationkit.com/index.php?title=GetItemHealthPercent_-_ObjectReference But it only works on object references, and .GetEquippedWeapon returns the base weapon, not the object reference, so you would need to track weapon object references in another way to use GetItemHealthPercent. Maybe using the OnObjectEquipped and OnObjectUnequipped events. Link to comment Share on other sites More sharing options...
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