yasutaka Posted December 17, 2008 Share Posted December 17, 2008 So, forgive me for being ignorant... I am more of a "tweaker" than a modder. I have been trying to change the range of various ranged weapons (mostly rifles) using TESsnip (and just a little bit in GECK), but I can't seem to figure it out. I should clarify, when I say range I am actually talking about two things: the physical range of the projectile, and the range an enemy has to be within for VATS to activate. I have messed around with the Max Range and Minimum/Maximum Spread variables, as well as the Reach and Range variables in GECK. I feel like this should be working, but maybe what I am trying to do is more involved that I am imagining? Any help is appreciated. EDIT: I have been messing around in GECK while waiting for someone to respond, and haven't actually gotten any results, but there are 60 or so VATS-related variables under Gameplay>Settings. So far I have experimented with fVATSDOFRange and fVATSMaxEngageDistance. I am also looking at the fVATSTarget* series of values, fVATSDistanceFactor (I think this one has to do with 'chance to hit' though), fVATSRangeSpreadMax, fVATSRangeSpreadUncertainty. I could still really use some help here. Link to comment Share on other sites More sharing options...
yasutaka Posted December 18, 2008 Author Share Posted December 18, 2008 bump Link to comment Share on other sites More sharing options...
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