steph87 Posted December 17, 2008 Share Posted December 17, 2008 Just putting together some things I've learned about the G.E.C.K. and that I've been asked a couple of times. With Screen shots! 1)Viewing the FORM IDS in the G.E.C.K.http://content.screencast.com/users/steph87/folders/Jing/media/1483cfe5-dd8a-4eea-b619-c795aa3f348b/2008-12-17_2230.pnghttp://content.screencast.com/users/steph87/folders/Jing/media/9446adb5-0050-4f8a-9b42-7273bc6481bf/2008-12-17_2231.png 2)Correctly loading an .esp in G.E.C.K.http://content.screencast.com/users/steph87/folders/Jing/media/991d65fc-3fc1-4301-a128-36e49feb2498/loadESP.png http://content.screencast.com/users/steph87/folders/Jing/media/32e0c4df-4103-404f-b979-7f8d63eaca8f/activated.png 3)Checking if the .esp is saved correctly.Let's take a look a the G.E.C.K. title bar(It has a freshly loadead esp, no changes).:http://content.screencast.com/users/steph87/folders/Jing/media/698fa89f-4d53-4e3a-850c-6ced015055b7/saved.pngNow look how it changes after I edited something:http://content.screencast.com/users/steph87/folders/Jing/media/763d83d9-76d9-4348-8d23-745a5be49020/unsaved.pngBe sure to save often or after big changes! It'll ask to save on exit / if you load another .esp . 4)Do I have to quit the G.E.C.K. before playing? You don't have to if you pc is fast enough, just remember to save you .esp before starting the game! 5)Changing .esp's author and descriptionhttp://content.screencast.com/users/steph87/folders/Jing/media/34ee9648-de97-420c-aa8b-385ed02a3e09/author.pngNOTE: The .esp doesn't have to be loaded at the time and you can edit multiple .esp without closing the Data.. window. 6) Where to find Autosave FunctionFrom the menu File ---> Preferences...http://content.screencast.com/users/steph87/folders/Jing/media/fe783526-e9d5-40e0-82e7-e727335effa8/autosave.png 7) Copying / Duplicating an existing item /effect /npc etc.To duplicate an item/effect/npc you need to open up in the editor the file you want to copy. For this example i'll be using the Lucky Shades.Once you've opened the file you need to change the "Editor ID" of the file:http://content.screencast.com/users/steph87/folders/Jing/media/92b6a322-6b79-4166-b6fe-c7fc5e152e56/duplicate.pngChanging the ingame name is not necessary but it's recommended.http://content.screencast.com/users/steph87/folders/Jing/media/44c06e75-c047-4466-81b2-d3ab6a2c3433/dupl2.pngThe G.E.C.K. will ask if you want to create a new form. What the G.E.C.K. really means is: "do you want to create a COPY of the file using the new ID?" I plan to add more of mini helps like these when I have time, I think it's a nice and quick way to show people how to G.E.C.K. without too much hassle.Please tell me if I got any of these wrong or maybe if there's a better way.... Link to comment Share on other sites More sharing options...
thewaronandrew Posted December 18, 2008 Share Posted December 18, 2008 Not only great tips, but also great visuals. Thanks! Link to comment Share on other sites More sharing options...
Irontaxi Posted December 18, 2008 Share Posted December 18, 2008 there is an autosave feature....just cant remember where it it...but its in there Link to comment Share on other sites More sharing options...
BulletSix Posted December 18, 2008 Share Posted December 18, 2008 yes there is an auto-save.Its in File-> preferences and than the "Misc" flag (?). But then again "save early, save often" is always a good idea ;) Bit anyhow: Thanks for the tips :) and off to the questions: is there a way to generate a "overview" list for entries added (by copy and change/ by edit and save as new)? Link to comment Share on other sites More sharing options...
steph87 Posted December 18, 2008 Author Share Posted December 18, 2008 yes there is an auto-save.Its in File-> preferences and than the "Misc" flag (?). But then again "save early, save often" is always a good idea ;) Bit anyhow: Thanks for the tips :) and off to the questions: is there a way to generate a "overview" list for entries added (by copy and change/ by edit and save as new)?i'll make a how to auto-save miniscreenshot when I get home from work, thanks for the tip :) I'd like to know about the list, too. I usually put my name in front of the editor ID of everything i create in the G.E.C.K. so I can find them all easily.... Link to comment Share on other sites More sharing options...
Khet Posted December 18, 2008 Share Posted December 18, 2008 I don't know if this really falls under the same category of what you want, Steph, but a little trick of my own (dealing more with the actual mod making itself) Use statics in new ways. Combine them, stack them, scale them. Make them look different. A tiny example of this is taking a door frame, turning it backwards and then scaling it up to fit a door it wasn't even made for. http://i45.photobucket.com/albums/f80/Bakohryu/Screenshots/DoorFrameEx1.jpghttp://i45.photobucket.com/albums/f80/Bakohryu/Screenshots/DoorFrameEx2.jpg Another method I've used is taking a bookshelf, scaling it way down, rotating it backwards (so the open shelves are facing toward the wall) and then sinking it into the floor a bit to create a step of sorts. This can be used with counters, especially if you want one right next to an outer wall but only want half of it showing. Link to comment Share on other sites More sharing options...
steph87 Posted December 18, 2008 Author Share Posted December 18, 2008 Added the autosave instruction Keth, it's a really great tip! I had no idea you could do something like that! Link to comment Share on other sites More sharing options...
Khet Posted December 18, 2008 Share Posted December 18, 2008 It's Khet, not Keth. Heh. I love the autosave function, it's saved me so much pain when the CS crashes. Most work I lose at any one time is four minutes and fifty-nine seconds. If you don't mind I'll throw in a few other little building-tricks of mine. I've used them both in Fallout 3 and Oblivion. Link to comment Share on other sites More sharing options...
steph87 Posted December 18, 2008 Author Share Posted December 18, 2008 It's Khet, not Keth. Heh. I love the autosave function, it's saved me so much pain when the CS crashes. Most work I lose at any one time is four minutes and fifty-nine seconds. If you don't mind I'll throw in a few other little building-tricks of mine. I've used them both in Fallout 3 and Oblivion.That would we neat, Khet!I'd love to expand this and everyone's help is welcome. Link to comment Share on other sites More sharing options...
Khet Posted December 19, 2008 Share Posted December 19, 2008 What exactly is a We Neat? Some kind of food? :D I'll take some screenshots of a few tricks I've used and make a post in a bit, just need to finish some things up first. Link to comment Share on other sites More sharing options...
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