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Fallout: Sin City Project


SpeedyB64

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I tested that out. Its Great! :biggrin: The only thing I'm worried about is having that many NPCs in that room. I will use them for the front rows, I will try to make some low poly people for the back rows.

 

Kudos to you! :thumbsup:

 

EDIT: I added a large section of people but it caused the game to crash. :confused: I think there is a limit on how many npcs can be processed at one time. Therefor I will need a bunch of low poly npcs with the animations built in. The high poly guys will be used when you are watching a match (the sections will be seperated by fences so your section will have the high poly and the others will have low poly)

 

If anyone can make spectators they need to be very low poly with low rez textures and a series of animations built in (all one animation names "idle"), they will be activators so there will be no ai.

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I can't wait to try out your mod. It looks like it will be an extremely good amount of fun. One of the things I didn't like in FO3 was it's lack in a sort of arena. I always loved doing the boxing in New Reno in F02 and felt something like that should have been implemented. Can't wait to see what you guys have planned for quests. I hope you have plenty of them even if they're just go fetch quests. Perhaps have mobster factions fighting for territory? Keep up the good work guys.
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I have some screens! New Tileset and Functional Blast Doors.

 

http://www.speedyb.uuuq.com/Tileset01.JPG

 

http://www.speedyb.uuuq.com/Tileset02.JPG

 

http://www.speedyb.uuuq.com/Tileset03.JPG

 

http://www.speedyb.uuuq.com/Tileset04.JPG

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Hello, I`m wondering if your group is still looking for any help? I can do most of everything with the geck besides scripting. So the various maps I have map, I ended up scraping because I wasn't able to implement the quests/ideas I wanted to go along with them. I through up works of 2 maps I've done on nexus. And have done a few more that I let get deleted after wiping my HD.

 

JetLab

TheRunningMan

 

Do you guys have any need for my skills? I can even navmash half way decent, if it comes down to that. Do you have anything smaller needed, I could show you some relevant work.

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Triumph675: Head on over to our site and sign up :thumbsup: We will need lots of stuff. We will need lots of interesting dungeons and quest places and things like that. If you like you can make places for quests to take place and design the quest, then I could script it.
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I made a working code lock for one of the blast doors. It will be used for the quest to get in the back way. The way in will have a long dungeon with a quest, this dungeon will have side quests, puzzles, and challenges.
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It looks great. Can't wait for the final product.

 

Oh, and I don't know if this is covered or whatnot (Don't have time to read through topic, I have school tomorrow and I need to take a shower and go to bed in a few minutes) but, could you please make this accessible through the GTS mod? :thanks:

 

EDIT: I don't have any ideas at the moment but when I get back on the computer tomorrow I'll think of some things that you may or may not like (I don't really care if you take them or not, I just wanna help out as much as I can).

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