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Fallout: Sin City Project


SpeedyB64

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As one of the makers of the Free Play after MQ mod I'm keeping an eye on this. I was thinking of doing some work on quests for post-MQ times, and things like what is suggested in this thread meet the needs for post-MQ stuff perfectly.

 

You see, if you unlock a quest line that's of such a large scale after finishing the MQ, you are free to handle the partaking factions according to your will without damaging anything! ;)

 

Have the player use some radio at the Vegas-area Brotherhood location, the one from which the call for help came, to solve the quest: You inform the Citadel about what happen(s/ed), and the Lyon's Pride along with some initiate detachments flies to the rescue, with the Vegas quest line having it's climax in a giant battle all over the city. :D

 

-Zalmoxis.

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I like the battle all over the city between the Pride and the Mobsters. Since the Bos don't seem to have any flying vehicles of there own they could have Hitched a ride the same way you did. When you first go to the silos' vertabird hanger there will be an almost functioning one (quest to get a part from the Enclave) that takes you to Vegas, and another one in pieces that the brotherhood apparently helps them fix and the brotherhood uses them both to transport the Pride and a bunch of other Bos members to help you. (the vertabirds at the silos will look different than Enclave ones, probably larger more of a troop transport type thing)
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Note also that no Citadel BoS member is essential after MQ anymore.

In the Free Play after MQ version that's in the works right now all Scribes, Paladin's, the Elder and Rothchild are going the all-day routine again after the MQ is finished. Even Sarah runs back to the Citadel and has just nothing to do anymore.

 

All post-MQ NPCs are a field of (almost) endless possibilities! :D

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Ah But remember that there is a DLC coming in March that will expand the MQ so those NPCs will have uses and I don't want this to conflict with that. Once you arrive in Vegas you can't leave until you finish the quest once the quest is done you can go back and forth (for a price of course) So all important Bos members will be either not there or invulnerable.

Also the important members have unique voices that we will not be able to emulate to we will use standard Bos guys and the important ones will be in the Vegas Bos group and have there own unique voices.

 

I also think we should keep the Feral ghoul problem in there. Like a secondary quest or a part of the main quest is to get rid of them (or the source of them)

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Perhaps the mob are in a deal with the enclave. i.e. the mob are providing the enclave with guides, extra manpower ect. ect. while the enclave have provide a shipment of modified mesmetron tech i.e. control collars or chips that are used by the mob to control the gouls . . .while the enclave are using the mob and the gouls to further their own ends within the vegas area such as they are seeking (corny and overplayed, i know) another supply of the Forced Evolutionary Virus . . .just more food for thought
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I think the Mob could have a deal with the Enclave but I think it should have nothing to do with the Ferals. The Enclave could be behind the Ferals (basically trying to kill everyone so they can scour the city for a piece of technology). The reason the Bos is fighting the Mob is for this technology (some kind of power source maybe). I think this makes the most sense because the Bos's job is to find technology. The mob wants the Tech so that they can charge crazy amounts of money for people to access it and to control its use.
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That brings up another question. . .these BoS are still loyal to the west coast BoS while the Lyon's BoS are pretty much their own faction now, after his falling out with headquarters . . .why would they waste manpower that (according to the fallout three plot) they dont have, to save people that they are affiliated with in name only.
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Helping the Vegas Bos would help the DC Bos regain standing with the west coast Bos since after PP is working they can go back to their normal job.

 

Or it could be the outcasts that hitch a ride to help the Vegas Bos. Since the outcasts are following the normal brotherhood guidelines. The outcasts would also make more sense to need a ride from the silos' pilot (they could have an outpost there) since they don't have the resources the Bos do.

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Well the main idea is that the DC Brotherhood is only interested in the technology. That's why I changed the earlier draft of the synopsis.

 

While I haven't hashed out all the details yet, I never intended for the New Vegas BoS to be entirely loyal to the West Coast division. They're basically the dirty-cops in this scenario. They run a rival casino, most of them don't wear power armor (so as to appear approachable and encourage more gambling), and they definitely don't give a crap about the average joe. The New Vegas BoS are there for the money and technology.

 

The Mob, on the other hand are more sincere. They see the BoS as an aggressive threat to their long-standing reign over Vegas and want to drive them out. And they're after the broadcast tech because they think it will help them do it.

 

The Mob thinks you're with the Brotherhood and the Brotherhood thinks you're with the Mob.

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