DrFate1999 Posted July 24, 2020 Share Posted July 24, 2020 I would like to ask about a bug that i came across during recent gameplay. During a quest, sometimes an npc that is supposed to do something is just frozen, not responding or moving. Specifically, Tommy Lonegan after I cleaned up the raiders in the combat zone. He is supposed to go into the cage, meet up with Cait and wait for me to go talk with them. Instead, he is stuck on his stage in "this individual is busy" mode and wont respond at all. In addition, the so-called settler outside the Hardware Town. She is supposed to lure me into the back but she is just stuck in the store, not saying anything when interacted with. The problem can be solved with resetquest and setstage but im kinda indecisive about progressing the game if im gonna have to do this with every single quest so i would like to ask if there is a permanent solution to this. thx Load order: 0 0 Fallout4.esm1 1 DLCRobot.esm2 2 DLCworkshop01.esm3 3 DLCCoast.esm4 4 DLCworkshop02.esm5 5 DLCworkshop03.esm6 6 DLCNukaWorld.esm7 7 Unofficial Fallout 4 Patch.esp8 8 ArmorKeywords.esm9 9 HUDFramework.esm10 a WorkshopFramework.esm254 FE 0 SimSettlements_Patch_Nukaworld.esl11 b Loads.esm12 c NewCalibers.esp13 d SimSettlements.esm14 e ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp15 f 10mmRevolver.esp16 10 ASVektor.esp17 11 DeadlierDeathclaws.esp18 12 W.A.T.Minutemen.esp19 13 SimSettlements_XPAC_Conqueror.esp20 14 Vivid Waters.esp254 FE 1 CROSS_MojaveManhunter.esp21 15 F4NVServiceRifleRedux.esp22 16 AtomicAnnieLagrieGun.esp23 17 CROSS_Cybernetics.esp24 18 CBBE.esp25 19 CompanionsGoHome_A.esp26 1a DD_bleu_Ump_Extreme_Lore_friendly_edition.esp27 1b Yona_Weapon_DefenseGun.esp28 1c EsturkDogMeat_Skins.esp29 1d Friffy_Holstered Weapons.esp30 1e BattleRifle.esp31 1f K9TacticalHarness.esp32 20 LooksMenu.esp33 21 Loads of Ammo - Leveled Lists.esp34 22 Minutemen Liberators - MilMin.esp35 23 RespecHolotape.esp36 24 SettlementMenuManager.esp37 25 Survival Mode 1 to 1 Damage Ratio.esp38 26 mjp_PTRS41ATR.esp39 27 M14.esp40 28 M2216.esp41 29 New Calibers VIS Ammo Tags.esp42 2a ValdacilsItemSorting-ArmorBySlot.esp43 2b ValdacilsItemSorting-CosmeticsByType.esp44 2c VisibleWeapons.esp45 2d Vivid Weathers - FO4.esp46 2e WestTekTacticalOptics.esp47 2f Vivid Weathers - FO4 - Far Harbor.esp48 30 Vivid Weathers - Natural Bright.esp49 31 Vivid Weathers - Nuka World.esp50 32 3dscopes-defensegun.esp51 33 3dscopes-g67.esp52 34 3dscopes-m14.esp53 35 3dscopes-m2216.esp54 36 3dscopes-servicerifle.esp55 37 3dscopes-ump.esp56 38 3dscopes-vektor.esp57 39 3dscopes.esp58 3a Armorsmith Extended.esp59 3b Crimsomrider's Accessories.esp60 3c Far West Minutemen.esp61 3d MinutemenMerged.esp62 3e Weaponsmith Extended 2.esp63 3f WeaponSmith Extended 2 - Survival Ammo Weight Patch.esp64 40 StartMeUp.espBashed Patch, 0.esp The mod recently installed are Sim Settlements 3in1 and Conqueror, We are the Minutemen, Far West Minutemen, Minutemen Faction Pack for Conqueror, Companions Go Home and Respec Holotape. Before installing these mods and getting back to Fallout 4, I have never encountered this bug before. Sry about the dragged out description. Really appreciate it if anyone can help me out here. Link to comment Share on other sites More sharing options...
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