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Game crash at loading, yet BOSS Log appears to be normal


la6213

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I'm having crashing issues at specific saves. Some saves works, some do not, regardless of being early or not.

But majority of my saves crash at loading, and sometimes when I enter specific areas. Is it due to the mods I installed?

I checked with BOSS and it appears to be fine.

 

The following is my BOSS log for recognized plugins.

I'm pretty sure the problem isn't in my only unrecognized plugins. (it's a harmless mask)

There isn't a lot, and most of these are the top files I found on Nexus.

 

--

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

Update.esm Active

Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Dawnguard.esm Active

Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

HearthFires.esm Active

Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

3rdEraWeaponsMoS.esm Active

Brawl Bugs CE.esp Active

unofficial skyrim patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

unofficial dawnguard patch.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

unofficial hearthfire patch.esp Active

Realistic Lighting.esp Active

Realistic Lighting Patcher.esp Active

Weapons and Armor fixes.esp Active

Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit)

Weapons and Armor fixes - Hacks.esp Active

StaticMeshImprovementMod.esp Active

Prometheus_BeastSkeletons.esp Active

DSpSoB.esp Active

Note: Make sure you use Dawnguard version.

Auto Unequip Ammo.esp Active

IMAGINATOR - Visual Control for Skyrim.esp Active

iHUD.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active

Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

ethereal_elven_overhaul.esp Active

Cloaks.esp Active

Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Cloaks - No Imperial.esp

Note: Use only one cloaks*esp

Contains dirty edits: 14 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

Cloaks - Player Only.esp

Note: Use only one cloaks*esp

Contains dirty edits: 50 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit)

RobedEbonyArmor.esp Active

skyforgedShields.esp Active

3rdEraWeapMoS-lvlList.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

3rdEraWeapMoS-rareCraft.esp Active

Dr_Bandolier.esp Active

Smithing Perks Overhaul - Balanced.esp Active

Note: Use 'Smithing Perks Overhaul - Balanced.esp' with Complete Crafting Overhaul mod

Complete Crafting Overhaul.esp Active

Note: Will conflict with mods that modify existing recipes.

Headtracking.esp Active

dD - Enhanced Blood Main.esp Active

dD-Dawnguard-EBT Patch.esp Active

DeadlySpellImpacts.esp Active

FNISspells.esp Active

FollowerWander2Serana.esp Active

FollowerWander2.esp Active

3DNPC.esp Active

HothFollower.esp Active

CompanionValfar.esp Active

EMCompViljaSkyrim.esp Active

Nicer-Looking Khajiit.esp Active

PC Exclusive Animation Path - Argonian.esp Active

PC Exclusive Animation Path - Breton.esp Active

PC Exclusive Animation Path - DarkElf.esp Active

PC Exclusive Animation Path - HighElf.esp Active

PC Exclusive Animation Path - Imperial.esp Active

PC Exclusive Animation Path - Khajiit.esp

PC Exclusive Animation Path - Nord.esp Active

PC Exclusive Animation Path - ORC.esp Active

PC Exclusive Animation Path - RedGuard.esp Active

PC Exclusive Animation Path - WoodElf.esp Active

PC Exclusive Animation Path - 0- Main.esp Active

SkyUI.esp Active

 

--

 

I'm using i5-460M, 2.53Ghz, with Radeon HD 6570M 1GB (laptop)

My default graphics option is high, but I tuned it to medium (disabled FXAA)

And I use "Zoners High Performance ENB" http://skyrim.nexusm...com/mods/15551#

 

This didn't happen on my previous run on Skyrim, though I used a different set of mods and ENB on that one.

So the problem should either be the mods or ENB?

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1) This doesn't look like it's been ordered by BOSS with the latest master list. For one, SkyUI should not be at the bottom of the load order. Every you install a new mod with an esp, you should run BOSS.

 

2) The BOSS log is not saying everything is "normal." It states that you should clean a number of plugins using TES5Edit. While you are at it, you should use TES5Edit to check the esp's not recognized by BOSS (which end up loading at the bottom of the load order when they should not) to determine which esp's in your load order they conflict with, so you can adjust their loading position accordingly.

 

3) The BOSS log also informed you that you are using redundant plugins (the Cloaks of Skyrim optional esp's). This seems to be a recurrent issue when many of the load orders I've seen. I just double checked the Cloaks of Skyrim description page and it states very clearly that users should choose only *one* of the optional plugins. If you want NPCs to spawn with cloaks from CoS, do not use any of the optional plugins, and use Wrye Bash to generate a Bashed Patch to merge the conflicting leveled list edits with other "give more stuff to NPCs' mods. If you want no NPCs to spawn with cloaks, then use the player only craft plugin. If you want all NPCs except Imperial Legion soldiers to have a chance of spawning with cloaks, use the 'imperial only' optional plugin (and create a Bashed Patch).

 

4) Support for the Weapons of the Third Era has been discontinued (and some of the meshes were causing CTDs). It has now been integrated into 'Immersive Weapons.' Uninstall all resources from WotTE then install IW if you wish to continue to use those weapons.

 

5) While you are at it, make sure you are using the latest version of all the mods in your load order.

Edited by ripple
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3) The BOSS log also informed you that you are using redundant plugins (the Cloaks of Skyrim optional esp's). This seems to be a recurrent issue when many of the load orders I've seen. I just double checked the Cloaks of Skyrim description page and it states very clearly that users should choose only *one* of the optional plugins. If you want NPCs to spawn with cloaks from CoS, do not use any of the optional plugins, and use Wrye Bash to generate a Bashed Patch to merge the conflicting leveled list edits with other "give more stuff to NPCs' mods. If you want no NPCs to spawn with cloaks, then use the player only craft plugin. If you want all NPCs except Imperial Legion soldiers to have a chance of spawning with cloaks, use the 'imperial only' optional plugin (and create a Bashed Patch).

 

4) Support for the Weapons of the Third Era has been discontinued (and some of the meshes were causing CTDs). It has now been integrated into 'Immersive Weapons.' Uninstall all resources from WotTE then install IW if you wish to continue to use those weapons.

 

5) While you are at it, make sure you are using the latest version of all the mods in your load order.

 

I only activated one plugin for Cloaks of the Skyrim "cloaks.esp", and I disabled the other two.

I thought that would be okay, but now I see where it's gone wrong. Thanks!

 

I was unaware WofTE is broken, I used the ones from follwoing link

http://skyrim.nexusmods.com/mods/12892

"Weapons of the Third Era MoS edition by masterofshadows and 747823 originally"

But then after some checking, I realized it is incompatible with CCO and DspSOB

 

And I also can't believe I didn't think about an outdated BOSS, silly me :facepalm:

It's been too long since I checked everything.

 

Thanks again!

Edited by la6213
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No problem.

 

"Weapons of the Third Era MoS edition by masterofshadows and 747823 originally"

But then after some checking, I realized it is incompatible with CCO and DspSOB

 

It's not incompatible with DspSOB, but DspSOB only supports base game weapons and shields because they need to edit each affected item's mesh to reposition them correctly when they are placed on the back. You can still use it, but none of the mod added weapons or shields will be affected unless you edit them by following the video tutorial on DspSOB's page.

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