la6213 Posted January 24, 2013 Share Posted January 24, 2013 I'm having crashing issues at specific saves. Some saves works, some do not, regardless of being early or not.But majority of my saves crash at loading, and sometimes when I enter specific areas. Is it due to the mods I installed?I checked with BOSS and it appears to be fine. The following is my BOSS log for recognized plugins.I'm pretty sure the problem isn't in my only unrecognized plugins. (it's a harmless mask)There isn't a lot, and most of these are the top files I found on Nexus. -- These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Contains dirty edits: 52 ITM, 1 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) Dawnguard.esm Active Contains dirty edits: 602 ITM, 82 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) Bash Tag suggestion(s): {{BASH: Delev, Relev}} HearthFires.esm Active Contains dirty edits: 171 ITM, 11 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) 3rdEraWeaponsMoS.esm Active Brawl Bugs CE.esp Active unofficial skyrim patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} unofficial dawnguard patch.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} unofficial hearthfire patch.esp Active Realistic Lighting.esp Active Realistic Lighting Patcher.esp Active Weapons and Armor fixes.esp Active Note: For 'WAF+SPO+CCO' users. No conflicts with 'Smithing Perks Overhaul' and 'Complete Crafting Overhaul'.(checked in FNVEdit) Weapons and Armor fixes - Hacks.esp Active StaticMeshImprovementMod.esp Active Prometheus_BeastSkeletons.esp Active DSpSoB.esp Active Note: Make sure you use Dawnguard version. Auto Unequip Ammo.esp Active IMAGINATOR - Visual Control for Skyrim.esp Active iHUD.esp Active RaceMenu.esp Active RaceMenuPlugin.esp Active Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. ethereal_elven_overhaul.esp Active Cloaks.esp Active Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) Cloaks - No Imperial.esp Note: Use only one cloaks*esp Contains dirty edits: 14 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) Cloaks - Player Only.esp Note: Use only one cloaks*esp Contains dirty edits: 50 ITM, 0 UDR records. Needs TES5Edit cleaning. (http://www.creationkit.com/TES5Edit_Cleaning_Guide_-_TES5Edit) RobedEbonyArmor.esp Active skyforgedShields.esp Active 3rdEraWeapMoS-lvlList.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} 3rdEraWeapMoS-rareCraft.esp Active Dr_Bandolier.esp Active Smithing Perks Overhaul - Balanced.esp Active Note: Use 'Smithing Perks Overhaul - Balanced.esp' with Complete Crafting Overhaul mod Complete Crafting Overhaul.esp Active Note: Will conflict with mods that modify existing recipes. Headtracking.esp Active dD - Enhanced Blood Main.esp Active dD-Dawnguard-EBT Patch.esp Active DeadlySpellImpacts.esp Active FNISspells.esp Active FollowerWander2Serana.esp Active FollowerWander2.esp Active 3DNPC.esp Active HothFollower.esp Active CompanionValfar.esp Active EMCompViljaSkyrim.esp Active Nicer-Looking Khajiit.esp Active PC Exclusive Animation Path - Argonian.esp Active PC Exclusive Animation Path - Breton.esp Active PC Exclusive Animation Path - DarkElf.esp Active PC Exclusive Animation Path - HighElf.esp Active PC Exclusive Animation Path - Imperial.esp Active PC Exclusive Animation Path - Khajiit.esp PC Exclusive Animation Path - Nord.esp Active PC Exclusive Animation Path - ORC.esp Active PC Exclusive Animation Path - RedGuard.esp Active PC Exclusive Animation Path - WoodElf.esp Active PC Exclusive Animation Path - 0- Main.esp Active SkyUI.esp Active -- I'm using i5-460M, 2.53Ghz, with Radeon HD 6570M 1GB (laptop)My default graphics option is high, but I tuned it to medium (disabled FXAA)And I use "Zoners High Performance ENB" http://skyrim.nexusm...com/mods/15551# This didn't happen on my previous run on Skyrim, though I used a different set of mods and ENB on that one.So the problem should either be the mods or ENB? Link to comment Share on other sites More sharing options...
ripple Posted January 24, 2013 Share Posted January 24, 2013 (edited) 1) This doesn't look like it's been ordered by BOSS with the latest master list. For one, SkyUI should not be at the bottom of the load order. Every you install a new mod with an esp, you should run BOSS. 2) The BOSS log is not saying everything is "normal." It states that you should clean a number of plugins using TES5Edit. While you are at it, you should use TES5Edit to check the esp's not recognized by BOSS (which end up loading at the bottom of the load order when they should not) to determine which esp's in your load order they conflict with, so you can adjust their loading position accordingly. 3) The BOSS log also informed you that you are using redundant plugins (the Cloaks of Skyrim optional esp's). This seems to be a recurrent issue when many of the load orders I've seen. I just double checked the Cloaks of Skyrim description page and it states very clearly that users should choose only *one* of the optional plugins. If you want NPCs to spawn with cloaks from CoS, do not use any of the optional plugins, and use Wrye Bash to generate a Bashed Patch to merge the conflicting leveled list edits with other "give more stuff to NPCs' mods. If you want no NPCs to spawn with cloaks, then use the player only craft plugin. If you want all NPCs except Imperial Legion soldiers to have a chance of spawning with cloaks, use the 'imperial only' optional plugin (and create a Bashed Patch). 4) Support for the Weapons of the Third Era has been discontinued (and some of the meshes were causing CTDs). It has now been integrated into 'Immersive Weapons.' Uninstall all resources from WotTE then install IW if you wish to continue to use those weapons. 5) While you are at it, make sure you are using the latest version of all the mods in your load order. Edited January 24, 2013 by ripple Link to comment Share on other sites More sharing options...
la6213 Posted January 24, 2013 Author Share Posted January 24, 2013 (edited) 3) The BOSS log also informed you that you are using redundant plugins (the Cloaks of Skyrim optional esp's). This seems to be a recurrent issue when many of the load orders I've seen. I just double checked the Cloaks of Skyrim description page and it states very clearly that users should choose only *one* of the optional plugins. If you want NPCs to spawn with cloaks from CoS, do not use any of the optional plugins, and use Wrye Bash to generate a Bashed Patch to merge the conflicting leveled list edits with other "give more stuff to NPCs' mods. If you want no NPCs to spawn with cloaks, then use the player only craft plugin. If you want all NPCs except Imperial Legion soldiers to have a chance of spawning with cloaks, use the 'imperial only' optional plugin (and create a Bashed Patch). 4) Support for the Weapons of the Third Era has been discontinued (and some of the meshes were causing CTDs). It has now been integrated into 'Immersive Weapons.' Uninstall all resources from WotTE then install IW if you wish to continue to use those weapons. 5) While you are at it, make sure you are using the latest version of all the mods in your load order. I only activated one plugin for Cloaks of the Skyrim "cloaks.esp", and I disabled the other two.I thought that would be okay, but now I see where it's gone wrong. Thanks! I was unaware WofTE is broken, I used the ones from follwoing linkhttp://skyrim.nexusmods.com/mods/12892"Weapons of the Third Era MoS edition by masterofshadows and 747823 originally"But then after some checking, I realized it is incompatible with CCO and DspSOB And I also can't believe I didn't think about an outdated BOSS, silly me :facepalm: It's been too long since I checked everything. Thanks again! Edited January 24, 2013 by la6213 Link to comment Share on other sites More sharing options...
ripple Posted January 24, 2013 Share Posted January 24, 2013 No problem. "Weapons of the Third Era MoS edition by masterofshadows and 747823 originally"But then after some checking, I realized it is incompatible with CCO and DspSOB It's not incompatible with DspSOB, but DspSOB only supports base game weapons and shields because they need to edit each affected item's mesh to reposition them correctly when they are placed on the back. You can still use it, but none of the mod added weapons or shields will be affected unless you edit them by following the video tutorial on DspSOB's page. Link to comment Share on other sites More sharing options...
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