ArtMurder Posted January 24, 2013 Share Posted January 24, 2013 All children in my game are stuck in the 'unanimated' pose, or the 'half T' pose as some people call it, their mouths move, they talk, but they don't move, they just stand there with their arms raised out to their sides. I can not figure this issue out for the life of me, I have tried uninstalling every animation mod I have (none of which affected children in the first place) and the only mod I have installed in my game which effects children in any way shape or form is one that adds a khajiit child to the game, and oddly this khajiit child is animated just fine (probably because she uses the khajiit body instead of the children's) I have tried uninstalling this mod, and no luck. This has had my game out of commission for some time now, and I am really starting to get frustrated. skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmSkyMoMod.esmNchuzzrezar.esmApachiiHair.esmRaceCompatibility.esmHighResTexturePack01.espHighResTexturePack02.espVampire Eyes Fix.espUnofficial Skyrim Patch.espUnofficial Dawnguard Patch.espUnofficial Hearthfire Patch.espChesko_Frostfall.espRainbows.espStaticMeshImprovementMod.esp83Willows_101BUGS_V4_HighRes.espBabettesFeastOverpowered.espCannabis.espChesko_WearableLantern.espCookingExpanded.esphumans drop human parts.espLegs.espsextoys-calyps-2.espSkyMoMod_lists.espSkyMoMod Extras Collectables.espTiny.espiHUD.espMart's Savegame DeBloatifier.espbattleflute.esp1nivWICCloaks.espDwarvenMech.espDwarvenRifle_Guilmonex.espDwemerAutoBlade.espDwarvenPowerArmor.espFlameAtronachArmor.espFutanarium.esphothtrooper44_ArmorCompilation.espLB_EnemiesEssplode!.espMechanos Dwemer SteamPunk - Revolver.espMechanos Dwemer SteamPunk - LawnMover.espSpace Wiking's Dwemer Exoskeleton.espSuccubusCBBE3GiftByNausicaa.espDeadlyDragons.espDeadlyDragonsArmory.espAethernautics.espNchuzzrezar.espBetter Dynamic Snow.espdD - Enhanced Blood Main.espdD-Dawnguard-MonsterMod EBT Patch.espVile Art of Necromancy.espOpen Cities Skyrim.espOpen Cities Skyrim -- No Gates.espTRO_BasicNeeds.espCookingExpanded - TRO_BN.espBetter Vampires.espAdvancedWerewolf.espToL_Core_by_Brevi.espToL_SKSE_by_Brevi.espASX_Spells.espmidasskyrim.espImproved Dragon Shouts.espBFSEffects.espThe Dance of Death.espLocational Damage.espSkyRe_Main.espSkyRe_Combat.espSkyRe_EncounterZones.espSkyRe_EnemyAI.espSkyRe_EnemyScaling.espSkyRe_StandingStones.espdagi_raht_race.espOhmesRaht.espSphereBox.espmoveitLWT.espthrowingweapons.espAlternate Start - Live Another Life.espSkyRe_Races.esprcrnShaders.espPurewaters.espPC Exclusive Animation Path.espPC Exclusive Animation Path - Elder Race.espLady of Death.espBurning Sky.espImproved Dragon Shouts - Dawnguard.esptreehouse2.0BETA.espKMM_2-1a.espSkyhighrim.espDwarvenArmy.espDBset.espPurewatersDG.espPocketProtectors.espPsilocybinMushrooms.espAmazingFollowerTweaks.espAuto Unequip Ammo.espDA_Skyship.espDwemer Goggles & Scouter.espDwemer_Skyship_v1.espmoonpath.esmmoonpath_questdata.espSpriggan Armor 2.espthrowing_weapons_leveledlists_plugin.espThrowing_Weapons_Misc_Plugin.espApachiiHairFemales.esmApachiiHairMales.esmApachiiHelmetWigs.espRealistic Lighting - Addon.espRealistic Lighting Patcher.espRealistic Lighting.espSneak Tools Vanilla Hoods.espSneak Tools Vanilla Masks.espSneak Tools.esp Link to comment Share on other sites More sharing options...
ArtMurder Posted January 24, 2013 Author Share Posted January 24, 2013 Anything? Anyone? This cant really be THAT unsolvable. Link to comment Share on other sites More sharing options...
Niborino9409 Posted January 24, 2013 Share Posted January 24, 2013 I have a similar issue. I used a Guard Armor repalcer but after uninstalling they move like the children do in your game, except they ain´t got heads and I cannot disable them through console, they´re still there. And some Whiterun Guards are either naked or headless Imperial soldiers. :confused: Link to comment Share on other sites More sharing options...
ArtMurder Posted January 25, 2013 Author Share Posted January 25, 2013 I have a similar issue. I used a Guard Armor repalcer but after uninstalling they move like the children do in your game, except they ain´t got heads and I cannot disable them through console, they´re still there. And some Whiterun Guards are either naked or headless Imperial soldiers. :confused:weird. o.O My children still have heads and hands and they even talk and try to do their AI packages (Two kids fighting over some septims in whiterun comes to mind) but they just stand there in that weird position and don't move. it's very creepy actually lol. I msotly avoid towns because of this. Oddly, I haven't installed any mods that effect children at all. :confused: Link to comment Share on other sites More sharing options...
ripple Posted January 25, 2013 Share Posted January 25, 2013 (edited) This seems most likely to be related to FNIS (since you are using PCEA, you are/should be obviously using FNIS). The thing is, you are missing FNIS plugins, and you also seem to be missing most of the PCEA plugins. They need to reinstalled, correctly, unless, of course, you've actually (tried to) uninstalled all the animation related mods from your setup, in which case, you missed 2 PCEA plugins. The other thing I noticed is that....that can't be your 'load order.' The SkyHair esm is loading way at the bottom. No esm loads after esp's anyway, but clearly the load order needs to be run through BOSS. Hope this helps. Edited January 25, 2013 by ripple Link to comment Share on other sites More sharing options...
ArtMurder Posted January 25, 2013 Author Share Posted January 25, 2013 This seems most likely to be related to FNIS (since you are using PCEA, you are/should be obviously using FNIS). The thing is, you are missing FNIS plugins, and you also seem to be missing most of the PCEA plugins. They need to reinstalled, correctly, unless, of course, you've actually (tried to) uninstalled all the animation related mods from your setup, in which case, you missed 2 PCEA plugins. The other thing I noticed is that....that can't be your 'load order.' The SkyHair esm is loading way at the bottom. No esm loads after esp's anyway, but clearly the load order needs to be run through BOSS. Hope this helps.Your right on the load order, thats a derp on my part, I copied the wrong file, that's from another install of skyrim I'm trying to find my current install now, lol. http://i47.tinypic.com/33a9wl1.jpgTwo things to point out about that though, I have uninstalled most of the 'ninja' mods, and I think I updated FNIS and just never added the new to that list (thats were I keep my installed animation zips) I still use the momo jump, and the khajiit cat sprint (and PCEA so guards don't chase after me running like a cat) I also kept the martial arts installed. I uininstalled all my 'pose mods' simply because I hated having like 30 rings in my inventory for 2 mods. I kept the ones that operated through just one simple spell though. Link to comment Share on other sites More sharing options...
ripple Posted January 25, 2013 Share Posted January 25, 2013 PCEA comes with something like 10 esp's because it separates the animation files directory path for each race (the esp redirects the game to look for the animations files in the appropriate paths). So you can't just install the PCEA plugin for one race, you have to use them all. This may be the reason why the children animations are messed up. You should reinstall PCEA, run FNIS again, and see if it fixes (at least some of) your children animation issues. Link to comment Share on other sites More sharing options...
ArtMurder Posted January 25, 2013 Author Share Posted January 25, 2013 (edited) PCEA comes with something like 10 esp's because it separates the animation files directory path for each race (the esp redirects the game to look for the animations files in the appropriate paths). So you can't just install the PCEA plugin for one race, you have to use them all. This may be the reason why the children animations are messed up. You should reinstall PCEA, run FNIS again, and see if it fixes (at least some of) your children animation issues.I was under the impression PCEA simply made it so that new animations were only applied to new races, if I use any vanilla race my new animations are not applied, but if I use any new mod added race, they are. Also, I installed PCEA around 2-3 months BEFORE this issue started showing up, so unless it's an EXTREMELY delayed reaction I do not think FNIS and PCEA are related. and like I said, I uninstalled and re-installed to the newest version of FNIS already, and it did nothing. I installed a number of pose mods a while back, and then uninstalled them, and this error popped up around about then. Since I have totally uninstalled all these mods, I don't know how to resolve the issue further. EDIT: I'm going to uninstall and update to the newest versions of both PCEA and FNIS, just in case. I needed to update date them both anyways. Edited January 25, 2013 by ArtMurder Link to comment Share on other sites More sharing options...
ripple Posted January 25, 2013 Share Posted January 25, 2013 I was under the impression PCEA simply made it so that new animations were only applied to new races, if I use any vanilla race my new animations are not applied, but if I use any new mod added race, they are. Nah. The player race still use the default animation paths for everyone, but each vanilla races are separated into their own animation paths. This is why PCEA requires the user to download a custom race, because then, no vanilla NPCs will be able to use animations specific to the player race if PCEA is installed correctly. Link to comment Share on other sites More sharing options...
ArtMurder Posted January 25, 2013 Author Share Posted January 25, 2013 I was under the impression PCEA simply made it so that new animations were only applied to new races, if I use any vanilla race my new animations are not applied, but if I use any new mod added race, they are. Nah. The player race still use the default animation paths for everyone, but each vanilla races are separated into their own animation paths. This is why PCEA requires the user to download a custom race, because then, no vanilla NPCs will be able to use animations specific to the player race if PCEA is installed correctly. Alright uninstalling them and re-installing them seems to have fixed the issue, I don't know which was causing the issue, but I'm not gonna question it, I'm just glad it's fixed. Now I just have to fix my shining moon glitch. :rolleyes: Link to comment Share on other sites More sharing options...
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