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Nemesis Unlimited Behavior Engine in VR


Wrapien

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I have installed Nemesis Unlimited Behavior Engine but I am not sure exactly how to add animations to it. Evidently, Vortex does not automatically place the animations in the SkyrimVR\Data\meshes\actors\character\animations\Nemesis_PCEA folder.

 

It seems I have to move the new animation folder from the SkyrimVR\Data\meshes\actors\character\animations folder to the Nemesis folder and add a number to the front of the name of the animation folder.

 

Does anyone else use Nemesis for Skyrim VR that is more familiar with what I have to do? The instructions on line are not very clear. Evidently, programmers are not very good at writing step by step procedures. They assume you can read their minds. :laugh:

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What I have found so far:

 

Make sure that you go to Vortex settings an uncheck "Run FNIS on Deployment Event (if necessary)". This will keep the "FNIS not Installed" errror from coming up.

 

Add Nemesis to the Vortex tools and run it every time you add a mod that has animation files.

 

Nemesis will check automatically for two animation files: XPMSE and Sexy Moves so do not uninstall them.

 

For any other animations in the Animations folder, I copied the folders into the animations/Nemesis_PCEA folder and put a number in front of the folder name. i.e. 1Pretty Female Idles SSE.

 

Then I run Nemesis and it processes all the animations I have done this to. Nemesis will alert you about any .hkx files that are 32 bit files.

 

If anyone finds anything else useful, please post it here.

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  • 3 months later...

I cant quite figure out which files Im copying and renaming.... Is the entire Animations Folder? Do I copy the conents and drop it in alternative animations? Am I moving out of SkyrimVR and into the Vortex folder? Nemesis_PCEA is a file not a folder... Please Help!! lol

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  • 3 months later...

Download the Nemesis Unlimited Behavior Engine from https://github.com/ShikyoKira/Project-New-Reign---Nemesis-Main/releases and install using Vortex. Then install the Nemesis PCEA mod from Nexus https://www.nexusmods.com/skyrimspecialedition/mods/31667 if you want it.

 

I then add the Nemesis Unlimited Behavior Engine to the Vortex Dashboard using the "Add Tool" button.

 

Run Nemesis every time you add or remove a mod that contains animations. Run "Update Engine" first and then "Launch Unlimited Behavior Engine".

 

Nemesis will create a dummy FNIS plugin so you will not get a FNIS error.

 

You can ignore most of what I posted above about moving folders and renaming folders. Nemesis can find the animations as long as they are in the SkyrimVR\Data\meshes\actors\character\animations folder.

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