Kanetakeo Posted January 24, 2013 Share Posted January 24, 2013 I'm trying to create a spell that can change the player's race temporarily using scripting. So far, so good - except when it comes to the beast races. For some reason, using the 'SetRace()' function seems to neglect to change the head part on the player when going to either Argonian or Khajiit. I'm not sure that's exactly what's happening, but I can't seem to get around this goofy-looking error. So far, I've tried updating the base actor using 'QueueNiNodeUpdate()' but that does nothing. I've tried manually editing the head part in the script, that didn't seem to do anything (though, there isn't much documentation as to what enumerations represent which part). Interestingly enough, the Vampire version of these races don't have this problem. I've even tried changing to the vampire version first and back again, and I still get the wrong head part. Does anyone know what is causing this problem, or even if there's any work arounds? Link to comment Share on other sites More sharing options...
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