TuralyonProductions Posted July 25, 2020 Share Posted July 25, 2020 so i'm currently working on a mod that will reintroduce the old attribute system from oblivion and I'm considering redoing the formula the game uses to calculate displayed weapon damage to include modifiers for strength/agility, particularly this one right here found on the UESP wiki: displayed damage = Round[ (base damage + smithing increase) * (1 + skill/200) * (1 + perk effects) * (1 + item effects) * (1 + potion effect) * (1 + Seeker of Might bonus) ] I believe there are some mods out there that recalculate weapon damage but I really don't know how to create one myself as there aren't many resources out there online. I've been informed that this formula is contained in the plugins rather than a script and may not be directly editable. How can I go about editing or redoing the vanilla weapon damage formula to include the attribute actor values I've repurposed as modifiers? Would this be done through a script? and if so, can someone give me a general idea of what statements I should use and the general layout of the code/script? Link to comment Share on other sites More sharing options...
maxarturo Posted July 26, 2020 Share Posted July 26, 2020 (edited) Specialized thighs like this one or things that have never been done before needs from the modder that wants to create the mod to be able to innovate, don't expect an answer on things that even the most expirienced modder needs to experiment himself with it first before providing an answer. "I believe there are some mods out there that recalculate weapon damage..." Study that mod. Edited July 26, 2020 by maxarturo Link to comment Share on other sites More sharing options...
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