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Will someone make a mod that makes Deadric artifacts already improved


dantw

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Just to be clear when I am talking about "Daedric artifacts" I am talking about the ones Daedric princes give to you and when I say I would like them to be already improved to legendary I am talking about them being upgraded like you can do at a grindstone or workbench. I am not an expert on elderscrolls lore but it really does not make sense to me that you can improve weapons and armor that were made by the Daedric princes especially with normal grindstones and workbenches and only 60 smithing skill. So I think it would be cool if they were already fully upgraded when they are given to you or if necessary right after they are given to you.
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Why not just make it so they can't be upgraded. It'd be a lot easier and wouldn't say legendary next to it. Just up the damage to the max upgraded damage and delete the tempering recipe. Done deal

Yeah that would be just as good if not better. I would want the the "Ebony Blade" to be upgraded to its "legendary" damage too even though I think it cannot be upgraded in vanilla Skyrim. Also the Daedric artifacts that are armor should be upgraded too. The only Daedric artifacts that should not be upgraded are the staves and rings(for obvious reasons). I think I am going to try and learn more about the creation kit(which I literally just installed yesterday) but if this is something beyond the skill level of a person who has never made a mod for any Fallout or Elder Scrolls game then I would like it if someone who had the knowledge made it. If I learn enough and make it before someone else does though then I will say so here.

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I am about to go to my family's farm for a few days so I will not be able work on this mod until Sunday or Monday. Does anyone know where I can find out the base damage and base defense of the AFTER they are upgraded to legendary? One thing that may make editing the base damage instead of making them upgraded to legendary like you would at a grindstone is that it would make your one handed or two handed skill progress a lot faster unless I am mistaken? Edited by dantw
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Ya I looked around and I don't think it's in the ck. what I would do is make a mod that has all the daedric stuff in a chest, with a bunch of ingots. Then go in game and modav smithing to 100. Then just upgrade them yourself and write down the final damage. Tedious, but much more accurate then guessing.

 

If your having any more trouble feel free to ask for help.

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Ya I looked around and I don't think it's in the ck. what I would do is make a mod that has all the daedric stuff in a chest, with a bunch of ingots. Then go in game and modav smithing to 100. Then just upgrade them yourself and write down the final damage. Tedious, but much more accurate then guessing.

 

If your having any more trouble feel free to ask for help.

 

Or you can just use player.giveitem and look up the item codes for the daedric items:

 

http://www.uesp.net/wiki/Skyrim:Artifacts

 

The idea behind this makes sense, but I imagine it might be problematic to get an item that is upgraded to legendary early in the game, for balance reasons, especially if it's a piece of armor. Proper level requirements for Daedric Quests would resolve this problem, however. (And there's also "Skyrim Scaling Stopper" and "Economics of Skyrim", love those mods)...

 

One thing you'll have to remember, however, is that once you've adjusted the damage output/armor rating of the Daedric Artifacts you'll need to make them "unimprovable".

 

;)

 

 

-Mator

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That seems like it'd be a lot more work then just throwing the items in a chest and taking them all.. Typing each one out and all.

 

Making them untemperable is easy, just go to the "constructableobjects" tab and delete the

Corresponding recipe.

Edited by senterpat
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Ya I looked around and I don't think it's in the ck. what I would do is make a mod that has all the daedric stuff in a chest, with a bunch of ingots. Then go in game and modav smithing to 100. Then just upgrade them yourself and write down the final damage. Tedious, but much more accurate then guessing.

 

If your having any more trouble feel free to ask for help.

If I set my corresponding weapon and armor stats to 1 or 0(if setting them to 0 is possible) will that show their base damage when upgraded to legendary accurately?

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