immortalfrieza Posted July 26, 2020 Share Posted July 26, 2020 Quite frankly, I hate how Power Armor has been implemented in Fallout 4. While the Iron Manlike entering and exiting is appropriately awesome, Power Armor is now so defensively powerful nothing in the game can stop you if you're wearing one. On top of that, the Fusion Cores are needed just to run them, something that is both Lore breaking and leads to that classic "do I REALLY need to do this now?" syndrome.https://www.nexusmods.com/fallout4/mods/5068/?tab=logsClassic Power Armor Rebalance lowers Power Armor so that it's much less of a gamebreaker. However, especially with the no Fusion Core drain addition there's no reason not to just jump in the first suit of Power Armor you find and use that for the rest of the game. Additionally there's the Raider Power Armor, which is of course Power Armor but you can easily obtain Power Armor much better than it, which makes it's existence as a player usable armor pointless. Even regular Raider Armor is briefly useful for the player before you encounter better stuff.Ergo, I'd like a mod that does two things:1. Not only lowering the damage resistance of the Power Armor so that it isn't overpowered and removing the need for Fusion Cores but making a long extended questline that requires running all over very dangerous near endgame areas of the Commonwealth in addition to the skills needed in order to use Power Armor. For instance, suppose the first bit of Power Armor the player finds works for a bit and then breaks down, (so you can complete the When Freedom Calls quest with the Power Armor you get there) requiring you to get a set of unique parts scattered across the Commonwealth and then the science perk level to be able to create a fusion pack that gives unlimited Power Armor usage. Alternatively, you could still use Fusion Cores to use any suit of Power Armor you come across up to that point, but of course the Fusion Cores will be limited and the Power Armors themselves will be much less effective than they would be if you go on the questline and have the appropriate Perks to use the Power Armor. See below. 2. To ensure all tiers are useful. you won't initially be able to use any Power Armor you get without massive penalties in speed, damage resistance, and they won't provide strength boosts when wearing them. The high but lowest requirements just to use Power Armor after the aforementioned quest would just get you the ability to use Raider Power Armor without penalty, and you need higher perks to use T-45 without penalty, and then higher perks to use T-51 without penalty and so on. In addition, the Power Armor of that tier can be modified with the Power Armor station and the needed materials only so much before you have to go to the next tier to get better. This creates a sense of progression to keep the player driving to improve even up to the end game. Link to comment Share on other sites More sharing options...
THOMASTHETHIEF Posted December 14, 2020 Share Posted December 14, 2020 seriously how frigging overpowered is it when 2 ferals can take my power armor down to the frame in just four or five hits ????? Link to comment Share on other sites More sharing options...
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