TheFinalBosaHD Posted July 26, 2020 Share Posted July 26, 2020 So I'm following this video because I wanna make a mod where I complete a quest and then all of my minutemen become power armored and rn I'm trying to get the quest section done:https://www.youtube.com/watch?v=dW4TvzKjPV4&t=1573s And IDK where I f*#@ed it up but this is what it says when I hit compile: Papyrus Compiler Version 2.8.0.4 for Fallout 4Copyright © ZeniMax Media. All rights reserved.Starting 1 compile threads for 1 files...Compiling "Fragments:Quests:QF_MMA_Quest1_01001738"...C:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(40,20): script property Caps001 already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(40,20): script variable ::Caps001_var already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(40,20): script property Caps001 already has a get function definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(42,20): script property Caps001 already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(42,20): script variable ::Caps001_var already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(42,20): script property Caps001 already has a get function definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(44,20): script property Caps001 already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(44,20): script variable ::Caps001_var already definedC:\Users\Nathan\AppData\Local\Temp\PapyrusTemp\Fragments\Quests\QF_MMA_Quest1_01001738.psc(44,20): script property Caps001 already has a get function definedNo output generated for Fragments:Quests:QF_MMA_Quest1_01001738, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed.Failed on Fragments:Quests:QF_MMA_Quest1_01001738 It doesn't seem to let me attach what I've made so far, if there is anywhere I can post that so yall can see it to better help me I'd be glad to do it. The mod will be called Minutemen Arms when/if I complete it so instead of the abbreviations he used in the video many of mine are MMA_whatever. If that helps at all. But otherwise everything is pretty damn close to what he did, I just added more unique dialogue in the dialogue menu, and used a container and object appropriate for what I'm trying to accomplish. I also used the exterior cells for the Capsized factory in the glowing sea and the last option for the castle as opposed to abernathy farm. Any help would be amazing thank yall. Link to comment Share on other sites More sharing options...
IDontEvenKnow Posted July 28, 2020 Share Posted July 28, 2020 Judging just by the compiler error, you've got the Caps001 property defined more than once. It's difficult to guess without the script source to look at. Link to comment Share on other sites More sharing options...
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