TroiKamikaZetan Posted July 26, 2020 Share Posted July 26, 2020 (edited) Somehow I managed how to export and manipulate a light source and NiControllerManager via BGBehaviorGraphData and Gamebryo Animation Manager utility. But I couldn't understand how the particle system works. When I tried to export one of particles from 3ds max, I could export NiParticleSystem but it doesn't work at all.I thought I would be able to export it correctly if I assigned the BSEffectFX material to the particle I created. But when I did it, 3ds max 2013 just got crashed. Trying to manipulate a particle with nifskope is pain in the ass. So I really want to figure it out. Could someone help me out? Thanks! Edited July 26, 2020 by TroiKamikaZetan Link to comment Share on other sites More sharing options...
TroiKamikaZetan Posted July 26, 2020 Author Share Posted July 26, 2020 Oh my god... I can't believe I've just exported a particle very well!!!Now, I can create any custom particle such as smoke, muzzle effect, fire, etc!!But Before I do this, I must learn how to manipulate particle in 3ds max because I have no knowledge about it lol What you need to do is to assign a BSEffectFX or BSLightingFX material to the particle that you want to export. Then from Instancing Parameters, change Get Material From: to Icon:.Finally, Give the particle BS Particle Settings modifier. So, That's it! It's very simple to just export it xD Link to comment Share on other sites More sharing options...
TroiKamikaZetan Posted July 26, 2020 Author Share Posted July 26, 2020 And don't try to generate a mesh that has a BSEffectFX or BSLightingFX material from a particle. when you try to export, 3ds max always get crashed 100 percent! Link to comment Share on other sites More sharing options...
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