antstubell Posted July 26, 2020 Share Posted July 26, 2020 So I want player to sit down and then a translation will move the player in the sitting position. The translation is not a problem for me to do, what is an issue that furniture cannot be translated. If the player is 'using' a sit marker any object's collision that is translated, which normally would push/raise/whatever the player passes straight through him and the player isn't moved at all. I tried PlayerRef.PlayIdle(MyIdle) but as Wiki says some idles require furniture otherwise they won't happen.Ideas anybody? Link to comment Share on other sites More sharing options...
maxarturo Posted July 26, 2020 Share Posted July 26, 2020 (edited) What you need to realize / understand is that the player and or npc is 'Not Actually Sitting', the actor is just executing an 'Animation' on that position / marker, the actor 'Never' sits and is still in 'executing animation' until he stands up and the animation finish. So, when the actor sits you still have 2 different objects and not 1 combine / merge, you can see this with a simple experiment: - Make an npc use a furniture and when he is using it disable the furniture. - If the npc is sleeping on a bed, by disableing the furniture will not interrupt the npc and he will still be sleeping (in the air), and he will still execute the 'stand up' animation. I hope it helps. Edited July 26, 2020 by maxarturo Link to comment Share on other sites More sharing options...
antstubell Posted July 27, 2020 Author Share Posted July 27, 2020 Ok, explained well. I can't do anything with an actor when the actor is animating. Link to comment Share on other sites More sharing options...
maxarturo Posted July 28, 2020 Share Posted July 28, 2020 What you can do is to look at the 'game's start scene' and see how it was done, then apply that to your idea. There are 5 npcs sitting on a moving carriage, plus executing a scene. I can not help you with this because i'm fed up with CK and i even have deleted the CK's shortcut from my desktop, no more CK for me for a long time... Link to comment Share on other sites More sharing options...
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