ivenoname Posted December 18, 2008 Share Posted December 18, 2008 I have rercently been watching this anime called Mnemosyne, in said anime the main character has this weapon that instantly I thought would be sooooo coooooolll in FO3. What this weapon is is a glove that has 3 shotgunshells on the knuckles and when she punched things it fires the shells and removes a head. When she uses it it fires all 3 shells, but I figure it could be up to the creator on how to do this. Might be kind of a far-fetched req. because it will require new animations to reload, and I have no clue how the game will handle the combo of the melee and shotgun so... But anyways it was just an idea. Thanks. Link to comment Share on other sites More sharing options...
damiancds Posted December 18, 2008 Share Posted December 18, 2008 as i'm relatively new to modding, some might want to clarify but, i don't think it would take too much work, you could just have the powerfist model, maybe make some holes on that or something and have the fist run on the reg shotgun bullets (they had melee weapons that had ammo in fallout 2 (cattle prod)) also you've already got the firing animation for the shotgun as well so it might be enough just to bring everything together Link to comment Share on other sites More sharing options...
ivenoname Posted December 18, 2008 Author Share Posted December 18, 2008 Right but getting the GECK to read the weapon as melee with an ammo requirement might be hard I don't know, and it would also need a reload animation. It could just be a weapon that has no ammo, although that would be kind of broken. Link to comment Share on other sites More sharing options...
Nicoamil Posted December 18, 2008 Share Posted December 18, 2008 i saw something like that somewhere, and i think it was in fallout2. it was a power fist that fired precisely shotgun shells. Link to comment Share on other sites More sharing options...
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