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Mod Request: Minutemen Faction Builder/Raider Faction Builder


immortalfrieza

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Anyone else find it weird that you can be the General of the Minutemen faction but you're still required to run around and do everything? At first this makes sense as it's just you and Preston, but later there's a full faction going and you still have to do everything. It's not really any better when you're playing as a raider either. That's what this mod idea is for.

The intent here is at the start you've got nothing. However, as you progress there's less and less you specifically are required to do. Radiant quests will optionally be taken care of for you, all the loot from said quests (enemy drops and such) will be taken and placed at a location of your choosing, and you'll have Minutemen guarding settlements and running off to save settlements that are being attacked. At first you'll have to jump into your pipboy and order these things to be done, but later on you can turn recruits into commanders that can arrange to do these things for you. Eventually reaching the point (read: a LONG way down the line) where the entire Minutemen faction is self sufficient and aside from keeping an eye on them and maybe making a few changes here and there manually if they aren't doing well you don't have to do anything with the Minutemen anymore.

At first, you don't have any settlements. Once you get and populate them though you can designate one as a main settlement and build a recruitment station there with a settler to run it to begin recruiting Minutemen. To begin you can only get raw recruits, a bunch of level 5 weaklings that have little more than a pipe pistol and a Minutemen duster with hat. Later on as you gain levels and can pay for better equipment you can promote recruits to Private, Sergent, Captain, etc. which get better and better stuff and function better in general. You won't be able to make Minutemen that are stronger than you, but you can make as many raw recruits and throw them at tasks to die as you want as well as the levels in between. Each level beyond the first requires an investment in time and money, and even the raw recruits still requires a few in game hours to build up the numbers you have access to. You can then send them to particular settlements as defenders and do tasks for you. As with anything else with this recruitment is another thing that can be handled for you by your commanders once you get high enough, with you only having to modify the commander's orders appropriately.

Speaking of tasks, whenever you get a Radiant Minutemen quest or a settlement gets attacked you can either take care of it yourself or send a Minutemen squad to deal with it by selecting the option in the pipboy menu. The difficulty of the quest or settlement attack determines how successful it is and if the squad can handle it. Send a dozen raw recruits to deal with a dozen raiders attacking settlements and they'll pull through with one or 2 casualties. Send a dozen raw recruits to deal with Deathclaws attacking settlements and they will get massacred to the last man and fail to defend the settlement. Sending higher level Minutemen to deal with higher level threats gives better results. Anything you would have normally gotten including salvage and enemy drops is sent to your main settlement upon a successful mission. Of course, your commanders can handle the distribution of Minutemen to these tasks for you, and you only receive the occasional pop up that things have succeeded or failed.

What pays for all this? Taxes! As you get more settlements and more settlers in settlements you get taxes from those settlements which pays for your recruitment and improvement of your Minutemen. The more settlers you have in each settlement and the better they are provided for the more taxes you get and thus the more and better Minutemen you can support. You can also only recruit so many Minutemen by the number of settlements you have and their population. If for example you want a hundred Captain Minutemen you're going to need every settlement in the game and large populations in all of them that are well cared for. Which makes settlements in general more useful and gives one reason to actually look after one's settlements.

Then you can have Minutemen who do other things like medics, salvagers, patrollers, and so forth. Bring a medic along on a task and Minutemen are much less likely to die on that task. Recruit a salvager and assign it to a settlement and they will regularly bring back scrap to that settlement. Send out a patrol to a settlement and areas around the settlements will be less likely to be attacked etc.

Then throw in a version for Nuka World's raiders if you join them that would be appropriate for those, just altering the command structure, atheistic design, and so forth so that it fits what you might expect from Raiders but is functionally identical.

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