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factioned power armor


hartattk

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After seeing mihoshi333's upload for power armor tweaking (http://www.fallout3nexus.com/downloads/file.php?id=1357) and seeing his ideas and coming up with my own i was wondering if its possible to, rather than be able to use both enclave and BOS power armor after training to have 2 different perks one for ENC and one for BOS so that you need to train in the respective one to use that armor. While this sounded easy in concept to me i came to a problem when i realised that PA ar categorised as PA's by a radio button in the GECK. So is it possible?
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One method to get around this is having a quest running in the background with this attached to it:

 

We'll call our quest FPA

 

scn FPA


Short EncPowerArmor
Short BoSPowerArmor
Short OutcastPowerArmor

 

Then, set up the trainers but in the result scripts for the dialogue (or however you want to do the training) have this line:

 

set FPA.EncPowerArmor to 1
SetPCCanUsePowerArmor 1

 

Of course change the Power Armor short to whatever you need for that group.

 

From there, attach a script to each of the different power armors (BoS, Enclave and Outcast) that reads this:

 

scn EncPowerArmorCheck

Begin GameMode;Might want to use Begin MenuMode you'll have to do some testing on which one works best

If FPA.EncPowerArmor == 0
Player.UnequipItem EncPowerArmorID 0 0
EndIf

End

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To be honest, I doubt the logic in keeping that perk, as in previous games Power Armour operation did not need any training at all, and in Fallout 3 RAIDERS can use power armour, as evidenced by them wearing salvaged Enclave suits as you explore a destroyed field outpost south of Dave.

 

I can understand penalties due to being unfamiliar with it, but I can't understand arbitrarily forbidding from putting on a suit. It's... weird. Does the power of the force stop the Fo3PC from putting it on or what?

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I actually like the fact that you need training to wear Power Armor, despite the fact that the training comes so late in the game it's almost not worth it (my first time through I didn't even get training, I beat the entire game wearing nothing but Combat Armor from the moment I got it the first time)

 

I mean, Power Armor is technologically enhanced armor, it'd make sense one would need special training in order to be able to use it properly. One thing I would recommend though is maybe removing the bonuses on the armor if you DON'T have the training (or reducing them) and just granting the armor resistance.

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My thoughts behind this were that to be able to use power armor properly you would need to get training, its reflects real life. Sure i know how to shoot a gun and i have, but im no marksman so if i were to partake in war i would need training to make me better. So this could allow the earlier use of PA without training but that there would be penalties and that different training would be needed for different suits due to their design differences. Just because i know how to operate a truck doesnt mean i know how to operate a bulldozer, this theory applies to suits in their most obvious differences, enclave and BOS, and in armor rankings, enclave -> tesla.
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But that's not the point. Point is, the power armour in Fallout games is sufficently advanced to not require training to wear. Any reasonably intelligent person can figure through trial and error how to wear it properly, it's not rocket science.
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well the MAIN reason of seperating the Enclave and BOS is because when you are finally given the Power armor Perk you already have BOS and Enclave armor. What I wanted was to "work your way" to getting Enclave power armor, because any dummy would choose enclave cause it's better, thus BOS power armor is basically pointless.

 

My ideas of solving this is this....

 

-Restirction of the enclave armor, like level restriction. ( I"m not a big fan of doing this to the players)

-Having another perk just to learn to use Enclave armor like Hartattk has suggested

-Having Enclave (or enemies in general) drop their armor less frequently. (I am actually in favor of this, programming this might not even exist)

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